git clone https://git.lucas.co/hou-control.git
config/3DSceneColors.dark.original (11.6K)
1 BackgroundColor: 0.00 0.00 0.00 # background color
2 BackgroundBottomColor: @BackgroundColor # background color at bottom of view
3 WireframeColor: 0.80 0.80 0.73 # non-selected primitives
4 WireOverColor: 0.20 0.20 0.20 # color of wires in Wire Shaded modes
5 GhostFillColor: 0.30 0.30 0.30 # hidden-line ghost fill
6 SelectedPrimColor: 1.00 0.80 0.30 # selected primitives
7 AuxSelectedPrimColor1: 1.00 1.00 0.00 # selected primitives in first tmp. sel
8 AuxSelectedPrimColor2: 0.00 1.00 1.00 # selected primitives in second tmp. sel
9 UsdSelectedPrimitiveAlpha: ALPHA 0.2 # selected USD prims
10 UsdModifiedPrimitiveColor: 0.00 1.00 1.00 # current state modified USD prims
11 UsdModifiedPrimitiveAlpha: ALPHA 0.2 # current state modified USD prims
12 CookSelectColor: 0.90 0.60 0.00 # points/primitives in cook selection
13 FillSelectionAlpha: ALPHA 0.5 # Blend factor for shading&select color
14 FillSelectionWireOverAlpha: ALPHA 0.25 # Blend factor for shading&select color
15 PrimClosureColor: 0.15 0.40 0.25 # primitives when in closure (not sel'd)
16 AuxGeoColor: 0.70 0.40 0.40 # spline and quadric hulls
17 SelectedAuxGeoColor: 0.90 0.60 0.70 # selected spline and quadric hulls
18 ProfileWireColor: 0.6 0.55 0.50 # profiles
19 AxesColor: 1.00 0.00 0.00 # coordinate or c-plane axes
20 XaxesColor: 1.00 0.00 0.00 # sticky x axis
21 YaxesColor: 0.00 1.00 0.00 # sticky y axis
22 ZaxesColor: 0.00 0.00 1.00 # sticky z axis
23 SelectedAxesColor: 1.00 0.00 0.00 # selected coordinate axes
24 PrimInfoColor: 1.00 0.78 1.0 # prim-vtx, prim-num, prim-normal
25 SelectedPrimInfoColor: 1.00 0.78 0.7 # sel'd prim-vtx, prim-num, prim-normal
26 PointColor: 0.40 1.00 1.00 # non-selected points and point info
27 SelectedPointColor: 1.00 1.00 0.00 # selected points and point info
28 Guide1Color: 0.40 0.40 1.00 # 1st guide geometry
29 Guide2Color: 0.20 0.50 1.00 # 2nd guide geometry
30 CplaneColor: 0.35 0.4 0.4 # non-selected construction plane
31 ActiveCplaneColor: 0.30 0.45 0.45 # non-selected active construction plane
32 SelectedCplaneColor: 1.00 0.51 0.80 # selected construction plane
33 CplaneAlpha: ALPHA 0.1 # amount of shading between grid lines
34 CplaneLineAlpha: ALPHA 0.3 # alpha of cplane grid lines
35 CplaneLineFadedAlpha: ALPHA 0.1 # alpha of faded cplane grid lines
36 GridColor: 0.4 0.45 0.50 # reference plane
37 GridLineAlpha: ALPHA .30 # alpha of ref plane grid lines
38 GridLineFadedAlpha: ALPHA 0.2 # alpha of faded ref plane grid lines
39 GridXRulerColor: .7 0.5 0.5 # reference grid x ruler color
40 GridYRulerColor: 0.5 .7 0.5 # reference grid y ruler color
41 GridZRulerColor: 0.5 0.5 .7 # reference grid z ruler color
42 GridRulerAlpha: ALPHA 0.6 # alpha of ref plane ruler
43 GridRulerFadedAlpha: ALPHA 0.4 # alpha of faded ref plane ruler
44 HeightVectorColor: 1.00 0.50 0.50 # height motion indicator
45 HandleColor: 1.00 0.17 0.00 # handle for direct manip.
46 InactiveHandleColor: 0.40 0.40 0.40 # dimmed handle when not active
47 PickedHandleColor: 1.00 0.51 0.80 # picked handle widget for direct manip.
48 SelectedHandleColor: 1.00 1.00 0.00 # selected handle
49 PeanutColor: 1.00 0.45 0.07 # peanut color for orientation picking
50 LabelColor: 0.00 0.80 0.80 # overlay labels in view
51 SelectedLabelColor: 0.80 0.80 0.00 # labels in the selected viewport
52 PillTextColor: 0.75 0.75 0.75 # menu pill text color
53 PillOutlineColor: 0.55 0.55 0.55 # menu pill outline
54 PillBGColor: 0.15 0.15 0.15 # menu pill background
55 PillBGAlpha: ALPHA 0.5 # menu pill background alpha
56 PillCamLockTextColor: 0.85 0.85 0.85 # menu pill text color when cam is locked
57 PillCamLockBGColor: 0.45 0.15 0.15 # menu pill bg when camera is locked
58 PillCamLockOutlineColor: 0.7 0.55 0.55 # menu pill outline when camera is locked
59 SelectedPillTextColor: 0.80 0.80 0.65 # menu pill text color (selected vp)
60 SelectedPillOutlineColor: 0.55 0.55 0.55 # menu pill outline (selected viewport)
61 SelectedPillBGColor: 0.15 0.15 0.15 # menu pill background (selected vp)
62 SelectedPillBGAlpha: ALPHA 0.75 # menu pill background alpha (selected)
63 SnapshotColor: 0.6 0.6 0.6 # viewport snapshot color
64 OverlayLabelColor: 1.00 0.00 1.00 # overlay labels in view
65 AuxOverlayLabelColor: 0.80 0.80 0.00 # auxiliary overlay labels in view
66 HandlePivotColor: 0.40 0.40 1.00 # the pivot of handles
67 HandleAxisColor: 1.00 1.00 1.00 # axis lines for the handle
68 HandleXAxisColor: 1.00 0.00 0.00 # x axis lines for the handle
69 HandleYAxisColor: 0.00 1.00 0.00 # y axis lines for the handle
70 HandleZAxisColor: 0.00 0.00 1.00 # z axis lines for the handle
71 HandlePlaneAxisColor: 0.60 0.03 0.60 # axis lines for the handle
72 HandleViewAxisRotateColor: 0.60 0.03 0.60 # outer rotate ring for handle
73 HandleTumbleSphereColor: 0.50 0.50 0.50 # tumble sphere color for handle
74 HandleBendColor: 0.10 0.90 0.10 # bend handle color
75 HandleTwistColor: 1.00 1.00 0.20 # twist handle color
76 HandleTracerColor: 0.40 0.40 0.40 # tracers drawn by dragged handle
77 HandleDeltaTextColor: 1.00 0.17 0.00 # text delta values
78 HandleDeltaTextShadowColor: 0.00 0.00 0.00 # text shadow for delta values
79 HandleDeltaTextAlpha: ALPHA 1.0 # opacity of delta text values
80 CPlaneHandleXlateColor: 0.45 0.00 0.90 # translate axes of c-plane handle
81 CPlaneHandleRotateColor: 0.65 0.15 0.25 # rotate portion on c-plane handle
82 CPlaneHandleBorderColor: 0.45 0.00 0.90 # scale border on c-plane handle
83 OrthoGridColor: 0.4 0.45 0.50 # ortho viewport grid lines
84 OrthoGridOriginColor: 0.30 0.30 0.30 # ortho viewport origin lines
85 UVGridColor: 0.30 0.30 0.30 # uv viewport grid lines
86 UVGridOriginColor: 0.35 0.35 0.35 # uv viewport origin lines
87 UVGridBoundaryColor: 0.35 0.35 0.35 # uv viewport boundary lines
88 ObjectSelectColor: 1.00 1.00 0.00 # object selection highlight color
89 ObjectCurrentColor: 1.00 0.85 0.00 # current object highlight color
90 ObjectSelectHintColor: 0.50 0.80 0.00 # object selection hint highlight color
91 ObjectGhostColor: 0.30 0.30 0.30 # color blended into object when ghosted
92 ObjectGhostAlpha: ALPHA 0.75 # alpha for color/ghost mixing
93 UVBackFaceFillColor: 0.90 0.35 0.90 # fill color for back facing polys
94 UVOverlapFillColor: 1.00 0.00 0.00 # fill color for overlapping UV areas
95 UVOverlapFillAlpha: ALPHA 0.70 # alpha for overlapping UV areas
96 UVFillAlpha: ALPHA 0.40 # fill alpha for front facing polys
97 SelectedUVBackFaceFillColor: 0.90 0.50 0.90 # the selected version
98 IKCriticalZoneColor: 0.98 0.35 0.20 # inv. kin. danger zone cone
99 ViewMaskOverlayColor: 0.40 0.40 0.40 # view mask overlay
100 CameraMaskColor: 0.40 0.40 0.40 # camera mask
101 LockedCameraMaskColor: 0.60 0.20 0.20 # camera mask when locked
102 CameraOverlayColor: 1.00 1.00 1.00 # camera overlay
103 TextColor: 0.6 0.6 0.6 # viewport text
104 TextShadowColor: 0.0 0.0 0.0 # viewport text dropshadow
105 GeoWarningColor: 1.0 0.7 0.2 # indicates a potential problem
106 LocateColor: 0.8 0.5 0.0 # mouse locate overlay color
107 LocateAlpha: ALPHA 0.2 # mouse locate overlay alpha
108 LocateNearColor: 0.1 0.9 0.1 # mouse locate nearby color
109 LocateNearAlpha: ALPHA 0.3 # mouse locate nearby alpha
110 PrimLocateColor: 0.4 0.75 1.0 # mouse locate prim color
111 PrimLocateRemoveColor: 0.95 0.30 0.30 # mouse locate prim color
112 PrimLocateToggleColor: 0.5 0.15 0.6 # mouse locate prim color
113 PrimLocateAlpha: ALPHA 0.4 # mouse locate prim overlay alpha
114 PointLocateColor: 0.6 0.9 1.0 # mouse locate point color
115 PointLocateRemoveColor: 1.0 0.10 0.10 # mouse locate point color
116 PointLocateToggleColor: 0.7 0.3 0.6 # mouse locate point color
117 PointLocateAlpha: ALPHA 1 # mouse locate point overlay alpha
118 EdgeLocateColor: 0.6 0.9 1.0 # mouse locate edge color
119 EdgeLocateRemoveColor: 1.0 0.10 0.10 # mouse locate edge color
120 EdgeLocateToggleColor: 0.7 0.3 0.6 # mouse locate edge color
121 EdgeLocateAlpha: ALPHA 1 # mouse locate edge overlay alpha
122 VertexLocateColor: 0.6 0.9 1.0 # mouse locate vertex color
123 VertexLocateRemoveColor: 1.0 0.10 0.10 # mouse locate vertex color
124 VertexLocateToggleColor: 0.7 0.3 0.6 # mouse locate vertex color
125 VertexLocateAlpha: ALPHA 1 # mouse locate vertex overlay alpha
126 BreakpointLocateColor: 0.6 0.9 1.0 # mouse locate breakpoint color
127 BreakpointLocateRemoveColor: 1.0 0.30 0.30 # mouse locate breakpoint color
128 BreakpointLocateToggleColor: 0.7 0.3 0.6 # mouse locate breakpoint color
129 BreakpointLocateAlpha: ALPHA 1 # mouse locate breakpoint overlay alpha
130 HandleLocateColor: 0.7 0.7 0.5 # glow around mouse located handle part
131 HandleLocatePassiveColor: 0.3 0.3 0.65# passive glow around mouse located handle part
132 HandleLocateAlpha: ALPHA 0.6 # opacity of handle locate glow
133 HandleAxisLocateAlpha: ALPHA 0.5 # opacity of handle axis locate glow
134 HandleTumbleSphereAlpha: ALPHA 0.25 # opacity of handle tumble sphere
135 HandleTracerFillAlpha: ALPHA 0.7 # opacity of filled handle tracers
136 SelectBoxOutline: 0.6 0.6 0.6 # selection box outer outline
137 SelectBoxInnerLine: 0.3 0.3 0.3 # selection box inner outline
138 SelectBoxFill: 0.2 0.2 0.2 # selection box shaded fill
139 SelectBoxAlpha: ALPHA 0.25 # selection box fill alpha
140 SliderKnobMaxColor: 1.0 1.0 0.0 # slider handle max value warning
141 ObjectNameColor: 1.0 0.3 0.3 # color for object name guides
142 PointTrailColor: 0.00 0.58 0.58 # non-selected point trails
143 SelectedPointTrailColor: 0.80 0.30 0.30 # selected point trails
144 RenderBorderColor: 0.40 0.40 0.40 # Render Region border (located)
145 RenderInactiveBorderColor: 0.05 0.05 0.05 # Render Region border (not located)
146 RenderTextColor: 0.50 0.50 0.50 # Render Region heading text
147 RenderLocateColor: 0.6 0.3 0.2 # Render Region part locate color
148 RenderBarColor: 0.15 0.15 0.15 # Render Region title bar bg color
149 FlattenPinColor: 1.0 0.0 0.0 # UV Flatten state pin color
150 FlattenSelectedPinColor: 1.0 1.0 0.0 # UV Flatten state selected pin color
151 FlattenInitialPinColor: 0.7 0.0 0.0 # UV Flatten state initial pin color
152 BoundaryColor: 0.1 0.2 0.9 # Geometry boundary decoration
153 EdgeTipColor: 0.1 0.9 0.4 # Edge selection direction indicator
154 ViewPivotFGColor: 1.0 0.2 0.2 # View pivot indicator colors, with
155 ViewPivotBGColor: 1.0 0.2 0.2 # BG ignored if same as FG.
156 BBoxOutlineColor: 0.4 0.4 0.4 # Bounding box wireframe color
157 BBoxOutlineAlpha: ALPHA 0.75 # Bounding box wireframe alpha (*approx)
158 BBoxSolidColor: 0.35 0.35 0.35 # Bounding box wireframe color
159 BBoxSolidAlpha: ALPHA 0.75 # Bounding box shaded alpha (approx*)
160 BackfaceTintColor: 0.04 0.12 0.3 # Tint for backfacing polys, when on
161 BackfaceTintAlpha: ALPHA 0.66 # Tint Blend for backfacing polys
162
163 MessageColor: 0.8 0.8 0.8 # color of normal-priority messages
164 PromptColor: 0.8 0.8 1.0 # color of tool prompts
165 WarningColor: 0.9 0.65 0.0 # color of warning messages
166 ErrorColor: 1.0 0.2 0.2 # color of error messages
167 SuccessColor: 0.35 0.65 0.35 # color of success indication
168 FlashMessageColor: 1.0 1.0 1.0 # color of flash messages
169
170 OverlayBackgroundColor: @BackgroundColor # Background of group list
171 OverlayBackgroundAlpha: ALPHA 0.5 # Alpha for background of group list
172
173 OverviewViewRegionColor: 0.7 0.7 0.7 # View region rectangle
174 OverviewWinRegionColor: 1.0 1.0 0.0 # Window region rectangle
175 OverviewNominalWinRegionColor: 0.4 0.4 1.0 # Nom. window region rectangle
176
177 LopIncludeBoxGuide: 0.40 0.40 1.00 # LOP guide for "include" bbox
178 LopExcludeBoxGuide: 1.00 0.40 0.40 # LOP guide for "exclude" bbox
179 LopSubnetGuide1: 0.40 0.40 1.00 # LOP subnet first guide
180 LopSubnetGuide2: 1.00 0.40 0.40 # LOP subnet second guide
181 LopSubnetGuide3: 0.40 1.00 0.40 # LOP subnet third guide
182
183 CurveEndPointColor: 0.65 0.15 0.25 # Curve state end points
184 CurveBranchPointColor: 0.40 0.40 1.00 # Curve state branch points
185 CurveBranchEndPointColor: 0.55 0.30 0.65 # Curve state branch-end points
186
187 # *approx: uses sample-based opacity. Will be rounded to 1/AA_level, where
188 # AA_level is the antialias-level of the framebuffer. Higher values will
189 # give more accurate opacity. The default 4x AA gives 0, 0.25, 0.5, 0.75, 1.