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vector/raster_fixed.go (9.9K)
1 // Copyright 2016 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4
5 package vector
6
7 // This file contains a fixed point math implementation of the vector
8 // graphics rasterizer.
9
10 const (
11 // ϕ is the number of binary digits after the fixed point.
12 //
13 // For example, if ϕ == 10 (and int1ϕ is based on the int32 type) then we
14 // are using 22.10 fixed point math.
15 //
16 // When changing this number, also change the assembly code (search for ϕ
17 // in the .s files).
18 ϕ = 9
19
20 fxOne int1ϕ = 1 << ϕ
21 fxOneAndAHalf int1ϕ = 1<<ϕ + 1<<(ϕ-1)
22 fxOneMinusIota int1ϕ = 1<<ϕ - 1 // Used for rounding up.
23 )
24
25 // int1ϕ is a signed fixed-point number with 1*ϕ binary digits after the fixed
26 // point.
27 type int1ϕ int32
28
29 // int2ϕ is a signed fixed-point number with 2*ϕ binary digits after the fixed
30 // point.
31 //
32 // The Rasterizer's bufU32 field, nominally of type []uint32 (since that slice
33 // is also used by other code), can be thought of as a []int2ϕ during the
34 // fixedLineTo method. Lines of code that are actually like:
35 //
36 // buf[i] += uint32(etc) // buf has type []uint32.
37 //
38 // can be thought of as
39 //
40 // buf[i] += int2ϕ(etc) // buf has type []int2ϕ.
41 type int2ϕ int32
42
43 func fixedFloor(x int1ϕ) int32 { return int32(x >> ϕ) }
44 func fixedCeil(x int1ϕ) int32 { return int32((x + fxOneMinusIota) >> ϕ) }
45
46 func (z *Rasterizer) fixedLineTo(bx, by float32) {
47 ax, ay := z.penX, z.penY
48 z.penX, z.penY = bx, by
49 dir := int1ϕ(1)
50 if ay > by {
51 dir, ax, ay, bx, by = -1, bx, by, ax, ay
52 }
53 // Horizontal line segments yield no change in coverage. Almost horizontal
54 // segments would yield some change, in ideal math, but the computation
55 // further below, involving 1 / (by - ay), is unstable in fixed point math,
56 // so we treat the segment as if it was perfectly horizontal.
57 if by-ay <= 0.000001 {
58 return
59 }
60 dxdy := (bx - ax) / (by - ay)
61
62 ayϕ := int1ϕ(ay * float32(fxOne))
63 byϕ := int1ϕ(by * float32(fxOne))
64
65 x := int1ϕ(ax * float32(fxOne))
66 y := fixedFloor(ayϕ)
67 yMax := fixedCeil(byϕ)
68 if yMax > int32(z.size.Y) {
69 yMax = int32(z.size.Y)
70 }
71 width := int32(z.size.X)
72
73 for ; y < yMax; y++ {
74 dy := min(int1ϕ(y+1)<<ϕ, byϕ) - max(int1ϕ(y)<<ϕ, ayϕ)
75 xNext := x + int1ϕ(float32(dy)*dxdy)
76 if y < 0 {
77 x = xNext
78 continue
79 }
80 buf := z.bufU32[y*width:]
81 d := dy * dir // d ranges up to ±1<<(1*ϕ).
82 x0, x1 := x, xNext
83 if x > xNext {
84 x0, x1 = x1, x0
85 }
86 x0i := fixedFloor(x0)
87 x0Floor := int1ϕ(x0i) << ϕ
88 x1i := fixedCeil(x1)
89 x1Ceil := int1ϕ(x1i) << ϕ
90
91 if x1i <= x0i+1 {
92 xmf := (x+xNext)>>1 - x0Floor
93 if i := clamp(x0i+0, width); i < uint(len(buf)) {
94 buf[i] += uint32(d * (fxOne - xmf))
95 }
96 if i := clamp(x0i+1, width); i < uint(len(buf)) {
97 buf[i] += uint32(d * xmf)
98 }
99 } else {
100 oneOverS := x1 - x0
101 twoOverS := 2 * oneOverS
102 x0f := x0 - x0Floor
103 oneMinusX0f := fxOne - x0f
104 oneMinusX0fSquared := oneMinusX0f * oneMinusX0f
105 x1f := x1 - x1Ceil + fxOne
106 x1fSquared := x1f * x1f
107
108 // These next two variables are unused, as rounding errors are
109 // minimized when we delay the division by oneOverS for as long as
110 // possible. These lines of code (and the "In ideal math" comments
111 // below) are commented out instead of deleted in order to aid the
112 // comparison with the floating point version of the rasterizer.
113 //
114 // a0 := ((oneMinusX0f * oneMinusX0f) >> 1) / oneOverS
115 // am := ((x1f * x1f) >> 1) / oneOverS
116
117 if i := clamp(x0i, width); i < uint(len(buf)) {
118 // In ideal math: buf[i] += uint32(d * a0)
119 D := oneMinusX0fSquared // D ranges up to ±1<<(2*ϕ).
120 D *= d // D ranges up to ±1<<(3*ϕ).
121 D /= twoOverS
122 buf[i] += uint32(D)
123 }
124
125 if x1i == x0i+2 {
126 if i := clamp(x0i+1, width); i < uint(len(buf)) {
127 // In ideal math: buf[i] += uint32(d * (fxOne - a0 - am))
128 //
129 // (x1i == x0i+2) and (twoOverS == 2 * (x1 - x0)) implies
130 // that twoOverS ranges up to +1<<(1*ϕ+2).
131 D := twoOverS<<ϕ - oneMinusX0fSquared - x1fSquared // D ranges up to ±1<<(2*ϕ+2).
132 D *= d // D ranges up to ±1<<(3*ϕ+2).
133 D /= twoOverS
134 buf[i] += uint32(D)
135 }
136 } else {
137 // This is commented out for the same reason as a0 and am.
138 //
139 // a1 := ((fxOneAndAHalf - x0f) << ϕ) / oneOverS
140
141 if i := clamp(x0i+1, width); i < uint(len(buf)) {
142 // In ideal math:
143 // buf[i] += uint32(d * (a1 - a0))
144 // or equivalently (but better in non-ideal, integer math,
145 // with respect to rounding errors),
146 // buf[i] += uint32(A * d / twoOverS)
147 // where
148 // A = (a1 - a0) * twoOverS
149 // = a1*twoOverS - a0*twoOverS
150 // Noting that twoOverS/oneOverS equals 2, substituting for
151 // a0 and then a1, given above, yields:
152 // A = a1*twoOverS - oneMinusX0fSquared
153 // = (fxOneAndAHalf-x0f)<<(ϕ+1) - oneMinusX0fSquared
154 // = fxOneAndAHalf<<(ϕ+1) - x0f<<(ϕ+1) - oneMinusX0fSquared
155 //
156 // This is a positive number minus two non-negative
157 // numbers. For an upper bound on A, the positive number is
158 // P = fxOneAndAHalf<<(ϕ+1)
159 // < (2*fxOne)<<(ϕ+1)
160 // = fxOne<<(ϕ+2)
161 // = 1<<(2*ϕ+2)
162 //
163 // For a lower bound on A, the two non-negative numbers are
164 // N = x0f<<(ϕ+1) + oneMinusX0fSquared
165 // ≤ x0f<<(ϕ+1) + fxOne*fxOne
166 // = x0f<<(ϕ+1) + 1<<(2*ϕ)
167 // < x0f<<(ϕ+1) + 1<<(2*ϕ+1)
168 // ≤ fxOne<<(ϕ+1) + 1<<(2*ϕ+1)
169 // = 1<<(2*ϕ+1) + 1<<(2*ϕ+1)
170 // = 1<<(2*ϕ+2)
171 //
172 // Thus, A ranges up to ±1<<(2*ϕ+2). It is possible to
173 // derive a tighter bound, but this bound is sufficient to
174 // reason about overflow.
175 D := (fxOneAndAHalf-x0f)<<(ϕ+1) - oneMinusX0fSquared // D ranges up to ±1<<(2*ϕ+2).
176 D *= d // D ranges up to ±1<<(3*ϕ+2).
177 D /= twoOverS
178 buf[i] += uint32(D)
179 }
180 dTimesS := uint32((d << (2 * ϕ)) / oneOverS)
181 for xi := x0i + 2; xi < x1i-1; xi++ {
182 if i := clamp(xi, width); i < uint(len(buf)) {
183 buf[i] += dTimesS
184 }
185 }
186
187 // This is commented out for the same reason as a0 and am.
188 //
189 // a2 := a1 + (int1ϕ(x1i-x0i-3)<<(2*ϕ))/oneOverS
190
191 if i := clamp(x1i-1, width); i < uint(len(buf)) {
192 // In ideal math:
193 // buf[i] += uint32(d * (fxOne - a2 - am))
194 // or equivalently (but better in non-ideal, integer math,
195 // with respect to rounding errors),
196 // buf[i] += uint32(A * d / twoOverS)
197 // where
198 // A = (fxOne - a2 - am) * twoOverS
199 // = twoOverS<<ϕ - a2*twoOverS - am*twoOverS
200 // Noting that twoOverS/oneOverS equals 2, substituting for
201 // am and then a2, given above, yields:
202 // A = twoOverS<<ϕ - a2*twoOverS - x1f*x1f
203 // = twoOverS<<ϕ - a1*twoOverS - (int1ϕ(x1i-x0i-3)<<(2*ϕ))*2 - x1f*x1f
204 // = twoOverS<<ϕ - a1*twoOverS - int1ϕ(x1i-x0i-3)<<(2*ϕ+1) - x1f*x1f
205 // Substituting for a1, given above, yields:
206 // A = twoOverS<<ϕ - ((fxOneAndAHalf-x0f)<<ϕ)*2 - int1ϕ(x1i-x0i-3)<<(2*ϕ+1) - x1f*x1f
207 // = twoOverS<<ϕ - (fxOneAndAHalf-x0f)<<(ϕ+1) - int1ϕ(x1i-x0i-3)<<(2*ϕ+1) - x1f*x1f
208 // = B<<ϕ - x1f*x1f
209 // where
210 // B = twoOverS - (fxOneAndAHalf-x0f)<<1 - int1ϕ(x1i-x0i-3)<<(ϕ+1)
211 // = (x1-x0)<<1 - (fxOneAndAHalf-x0f)<<1 - int1ϕ(x1i-x0i-3)<<(ϕ+1)
212 //
213 // Re-arranging the defintions given above:
214 // x0Floor := int1ϕ(x0i) << ϕ
215 // x0f := x0 - x0Floor
216 // x1Ceil := int1ϕ(x1i) << ϕ
217 // x1f := x1 - x1Ceil + fxOne
218 // combined with fxOne = 1<<ϕ yields:
219 // x0 = x0f + int1ϕ(x0i)<<ϕ
220 // x1 = x1f + int1ϕ(x1i-1)<<ϕ
221 // so that expanding (x1-x0) yields:
222 // B = (x1f-x0f + int1ϕ(x1i-x0i-1)<<ϕ)<<1 - (fxOneAndAHalf-x0f)<<1 - int1ϕ(x1i-x0i-3)<<(ϕ+1)
223 // = (x1f-x0f)<<1 + int1ϕ(x1i-x0i-1)<<(ϕ+1) - (fxOneAndAHalf-x0f)<<1 - int1ϕ(x1i-x0i-3)<<(ϕ+1)
224 // A large part of the second and fourth terms cancel:
225 // B = (x1f-x0f)<<1 - (fxOneAndAHalf-x0f)<<1 - int1ϕ(-2)<<(ϕ+1)
226 // = (x1f-x0f)<<1 - (fxOneAndAHalf-x0f)<<1 + 1<<(ϕ+2)
227 // = (x1f - fxOneAndAHalf)<<1 + 1<<(ϕ+2)
228 // The first term, (x1f - fxOneAndAHalf)<<1, is a negative
229 // number, bounded below by -fxOneAndAHalf<<1, which is
230 // greater than -fxOne<<2, or -1<<(ϕ+2). Thus, B ranges up
231 // to ±1<<(ϕ+2). One final simplification:
232 // B = x1f<<1 + (1<<(ϕ+2) - fxOneAndAHalf<<1)
233 const C = 1<<(ϕ+2) - fxOneAndAHalf<<1
234 D := x1f<<1 + C // D ranges up to ±1<<(1*ϕ+2).
235 D <<= ϕ // D ranges up to ±1<<(2*ϕ+2).
236 D -= x1fSquared // D ranges up to ±1<<(2*ϕ+3).
237 D *= d // D ranges up to ±1<<(3*ϕ+3).
238 D /= twoOverS
239 buf[i] += uint32(D)
240 }
241 }
242
243 if i := clamp(x1i, width); i < uint(len(buf)) {
244 // In ideal math: buf[i] += uint32(d * am)
245 D := x1fSquared // D ranges up to ±1<<(2*ϕ).
246 D *= d // D ranges up to ±1<<(3*ϕ).
247 D /= twoOverS
248 buf[i] += uint32(D)
249 }
250 }
251
252 x = xNext
253 }
254 }
255
256 func fixedAccumulateOpOver(dst []uint8, src []uint32) {
257 // Sanity check that len(dst) >= len(src).
258 if len(dst) < len(src) {
259 return
260 }
261
262 acc := int2ϕ(0)
263 for i, v := range src {
264 acc += int2ϕ(v)
265 a := acc
266 if a < 0 {
267 a = -a
268 }
269 a >>= 2*ϕ - 16
270 if a > 0xffff {
271 a = 0xffff
272 }
273 // This algorithm comes from the standard library's image/draw package.
274 dstA := uint32(dst[i]) * 0x101
275 maskA := uint32(a)
276 outA := dstA*(0xffff-maskA)/0xffff + maskA
277 dst[i] = uint8(outA >> 8)
278 }
279 }
280
281 func fixedAccumulateOpSrc(dst []uint8, src []uint32) {
282 // Sanity check that len(dst) >= len(src).
283 if len(dst) < len(src) {
284 return
285 }
286
287 acc := int2ϕ(0)
288 for i, v := range src {
289 acc += int2ϕ(v)
290 a := acc
291 if a < 0 {
292 a = -a
293 }
294 a >>= 2*ϕ - 8
295 if a > 0xff {
296 a = 0xff
297 }
298 dst[i] = uint8(a)
299 }
300 }
301
302 func fixedAccumulateMask(buf []uint32) {
303 acc := int2ϕ(0)
304 for i, v := range buf {
305 acc += int2ϕ(v)
306 a := acc
307 if a < 0 {
308 a = -a
309 }
310 a >>= 2*ϕ - 16
311 if a > 0xffff {
312 a = 0xffff
313 }
314 buf[i] = uint32(a)
315 }
316 }