GPU-accelerated UI toolkit (Vulkan)
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src/bin/cce-relief.rs (87.1K)
1 //! `cce-relief` — the relief-material control interface. A SHAPE from the
2 //! `scene::paint` relief family (recess, boss, ridge, trough, groove, fillet,
3 //! plate edge roll, and the composed inset plate) is shown as a lit
4 //! CROSS-SECTION of the actual edge, and the curve its walls are cut with is
5 //! shaped by three semantic sliders (Shoulder / Base / Bias) instead of a
6 //! free-form ramp.
7 //!
8 //! Named for the family, not for one member: `scene::paint`'s `Prim` doc
9 //! reserves "bevel" for the `Bevel` prim and the shared edge treatment, and
10 //! calls the family relief primitives — which is also what `control_relief`
11 //! gates and what the `relief` config node is called. This was `cce-bevel`
12 //! until the shape picker landed and made the mismatch untenable.
13 //!
14 //! Under the section runs the SHADING STRIP: the same shape put through
15 //! `scene::relief_shade`, the shader's own arithmetic in Rust, composited one
16 //! carve at a time in emission order. The section says what the shape is; the
17 //! strip says what it will look like. A composed shape gets one pass per carve
18 //! there, which is how a stack whose geometry looks reasonable can still read
19 //! hot.
20 //!
21 //! The knobs under the section: the wall curve's Shoulder / Base / Bias,
22 //! then **Light** (the `bevel_depth` slot — how hard the light falls across
23 //! the wall; not a length), **Width** (the wall's run, logical px) and
24 //! **Height** (the wall's drop, logical px; 0 = follow the width at the
25 //! analytic ratio). Height is the fabrication axis: the section's depth
26 //! numbers read in millimetres whenever the display metric is real
27 //! (`cce_ui::units`), and Save writes `style.surface.relief.height` as a
28 //! `(mm)` length then, px otherwise.
29 //!
30 //! Every edit applies live to this process (the
31 //! popup's own plate, wells, and buttons ARE the preview) and logs the
32 //! sampled spec to stdout; Save persists to `~/.config/cce/config.kdl`
33 //! (`style.surface.relief`) so every cce app starts with the material —
34 //! or, with `--config <path>`, to that file instead (a per-app override
35 //! like cce-designer's), which also seeds the knobs/depth/width on open.
36 //!
37 //! `--key <dotted.key>` edits a single `(relief)` VALUE in place instead
38 //! (`cce_ui::relief_spec::ReliefSpec` — width/depth/wall knobs/wall
39 //! profile folded into one string), e.g.
40 //! `cce-relief --key style.surface.desktop.line_relief` for the desktop
41 //! grid's lines. Seeds come from that key, edits still preview live, and
42 //! Save rewrites only that key — the DE-wide material is untouched. The
43 //! edge section is not part of a `(relief)` value; a feature material has
44 //! one wall curve.
45 //!
46 //! The curve family is the two-exponent rational ease
47 //! `h(w) = w^a / (w^a + (1-w)^b)` over a bias pre-warp `w = v^g` — monotone,
48 //! endpoint-exact, with the shoulder (a) and base fillet (b) shaped
49 //! independently. Slider midpoints give a=b=2, g=1: the analytic smoothstep.
50 //! Curves are sampled into ramp-spec keys, so the config format and the
51 //! DE-wide loader are unchanged — free-form specs from cce-designer or a
52 //! hand-edited config still load everywhere.
53
54 use cce_ui::engine::{Application, EngineState, LogicalPosition, LogicalSize, WindowSettings};
55 use cce_ui::layout::RELIEF_PROFILE_IDENTITY_SPEC as IDENTITY_SPEC;
56 use cce_ui::scene::layout::Rect;
57 use cce_ui::scene::paint::{Cap, DisplayList, PaintCtx};
58 use cce_ui::scene::relief_shade::{self, CarveMode};
59 use cce_ui::widget::{
60 Adapted, Button, Dropdown, ElementState, Event, KeyEvent, MouseButton, MouseScrollDelta,
61 Slider, WidgetHost, WidgetId,
62 };
63 use wayland_client::QueueHandle;
64
65 const HEADER_FONT_SIZE: f32 = 13.0;
66 const HEADER_COLOR: [u8; 3] = [0x9a, 0x9a, 0xa4];
67
68 /// Knob ranges: light (how hard the light falls across the wall — the
69 /// `bevel_depth` slot, NOT a length), width (how far the wall runs, logical
70 /// px) and height (how far it drops, logical px; 0 = follow the width at
71 /// the analytic ratio, the pre-height look). Defaults per
72 /// `layout::bevel_depth` / `bevel_width` / `bevel_height`.
73 const DEPTH_RANGE: (f32, f32) = (0.0, 0.6);
74 const WIDTH_RANGE: (f32, f32) = (2.0, 24.0);
75 const HEIGHT_RANGE: (f32, f32) = (0.0, 24.0);
76 /// The finish's three fixed terms and the frost recipe — the material
77 /// sections (RFC material step 4). Specular strength, shininess exponent,
78 /// curvature/AO strength; luminance compression, rim refraction, blur sigma
79 /// in logical px.
80 const SPEC_RANGE: (f32, f32) = (0.0, 1.5);
81 const SHINE_RANGE: (f32, f32) = (1.0, 64.0);
82 const CURV_RANGE: (f32, f32) = (0.0, 1.0);
83 const COMP_RANGE: (f32, f32) = (0.0, 1.0);
84 const REFR_RANGE: (f32, f32) = (0.0, 1.0);
85 const RADIUS_RANGE: (f32, f32) = (0.0, 20.0);
86
87 /// Sample count for the spec written to config — enough that the 32-slot
88 /// renderer LUT sees the curve, few enough that the config line stays sane.
89 const SPEC_SAMPLES: usize = 17;
90
91 /// Cutaway metrics, shared by `draw_section` and the layout's shrink-wrap:
92 /// inner margin, the axis gutters (depth numbers left of the slab's cut
93 /// face, run numbers under its underside), the plateau/floor minimum band,
94 /// and the slab's underside room.
95 const CUT_MARGIN: f32 = 8.0;
96 const GUTTER_L: f32 = 34.0;
97 const GUTTER_B: f32 = 16.0;
98 const MIN_BAND: f32 = 36.0;
99 const UNDERSIDE: f32 = 18.0;
100 /// Height of the shading strip under the section — the band that shows what
101 /// the shape will actually LOOK like, as opposed to what it is.
102 const SHADE_STRIP_H: f32 = 14.0;
103
104 /// The height this window WANTS at a given width: every fixed row, plus the
105 /// cutaway at its natural (shrink-wrapped) height.
106 ///
107 /// The window is CONTENT-SIZED. There is nothing here to drag to a different
108 /// shape — the rows are fixed and the cutaway shrink-wraps its section — so a
109 /// user-chosen height only ever adds dark space or squeezes the section's wall
110 /// to a sliver, because the proportional axes are height-bound. Kept as one
111 /// function so `settings()` asks for the same number the layout will use.
112 ///
113 /// (The compositor may still restore a saved size over this; see the Utility
114 /// window-mode proposal. Until then the request is only a request.)
115 fn content_height(width: f32) -> f32 {
116 let pad = cce_ui::layout::root_plate_padding();
117 let w = (width - 2.0 * pad).max(0.0);
118 let gap = 14.0;
119 let strip = {
120 let (_, fsize) = cce_ui::layout::control_label_font_detached_parsed();
121 fsize + cce_ui::layout::control_label_margin()
122 };
123 let knob_h = 22.0 + strip;
124 let button_h = 26.0;
125 let status_h = HEADER_FONT_SIZE + 4.0;
126 let fixed = knob_h + gap
127 + 9.0 * (knob_h + gap)
128 + button_h + 8.0 + status_h + 2.0 * gap;
129 let natural = (w - 2.0 * CUT_MARGIN - GUTTER_L - 2.0 * MIN_BAND)
130 + 2.0 * CUT_MARGIN
131 + UNDERSIDE
132 + GUTTER_B
133 + 2.0 * SHADE_STRIP_H
134 + 6.0
135 + GUTTER_B;
136 2.0 * pad + fixed + natural
137 }
138
139 #[derive(Debug, Clone)]
140 enum BevelMsg {
141 Exit,
142 }
143
144 /// Which of the two profile curves a shape's walls are drawn with — the thing
145 /// the knobs actually edit. Several shapes share one curve (every box carve and
146 /// both straddling shapes are the Wall curve), so the picker selects a SHAPE and
147 /// the curve follows; the caption says which one you are editing.
148 #[derive(Clone, Copy, PartialEq, Eq)]
149 enum Curve {
150 Wall,
151 Edge,
152 }
153
154 /// Which wall of the rect the section is taken through.
155 ///
156 /// Not cosmetic. A carve's shading depends on the angle between the wall's
157 /// outward normal and the DE light, so ONE profile reads four different ways
158 /// around a control — the reason a seam's two rims never match (measured on
159 /// cce-files' pane gap: 187 grey one side, 125 the other, same carve).
160 #[derive(Clone, Copy, PartialEq, Eq)]
161 enum Edge {
162 Left,
163 Right,
164 Top,
165 Bottom,
166 }
167
168 impl Edge {
169 const ALL: [Edge; 4] = [Edge::Left, Edge::Right, Edge::Top, Edge::Bottom];
170
171 fn label(self) -> &'static str {
172 match self {
173 Edge::Left => "Left wall",
174 Edge::Right => "Right wall",
175 Edge::Top => "Top wall",
176 Edge::Bottom => "Bottom wall",
177 }
178 }
179
180 /// The SDF gradient at the wall: the unit vector pointing OUT of the carve.
181 fn facing(self) -> [f32; 2] {
182 match self {
183 Edge::Left => [-1.0, 0.0],
184 Edge::Right => [1.0, 0.0],
185 Edge::Top => [0.0, -1.0],
186 Edge::Bottom => [0.0, 1.0],
187 }
188 }
189
190 /// Does the wall run horizontally? Then its shading varies DOWN the band
191 /// rather than along it, and both bands must be sampled that way to stay
192 /// comparable to each other.
193 fn horizontal_wall(self) -> bool {
194 matches!(self, Edge::Top | Edge::Bottom)
195 }
196 }
197
198 /// A relief shape, as a cross-section. This is the `Prim` family from
199 /// `scene::paint` — the point of the picker is that the section shows the shape
200 /// you will actually emit, not an idealised wall standing in for all of them.
201 ///
202 /// Two of these are COMPOSED rather than primitive, and they are the reason the
203 /// picker exists: `InsetPlate` is what `PaintCtx::inset_plate` emits today (one
204 /// `Trough`), and `InsetStacked` is what it emitted before cce-ui@`35f5183` (a
205 /// `Recess` on an outset rect plus a `Boss` on the rect). Put them side by side
206 /// and the old one's fault is visible as geometry: same dip depth, 1.5× the run,
207 /// and a flat floor where the single evaluation comes to a point.
208 #[derive(Clone, Copy, PartialEq, Eq)]
209 enum Shape {
210 Recess,
211 Boss,
212 EdgeRoll,
213 Ridge,
214 Trough,
215 Groove,
216 Fillet,
217 InsetPlate,
218 InsetStacked,
219 }
220
221 impl Shape {
222 const ALL: [Shape; 9] = [
223 Shape::Recess,
224 Shape::Boss,
225 Shape::EdgeRoll,
226 Shape::Ridge,
227 Shape::Trough,
228 Shape::Groove,
229 Shape::Fillet,
230 Shape::InsetPlate,
231 Shape::InsetStacked,
232 ];
233
234 fn label(self) -> &'static str {
235 match self {
236 Shape::Recess => "Recess — carve, interior one step down",
237 Shape::Boss => "Boss — plateau, interior one step up",
238 Shape::EdgeRoll => "Plate edge — perimeter roll to the silhouette",
239 Shape::Ridge => "Ridge — raised crest on the boundary",
240 Shape::Trough => "Trough — sunken valley on the boundary",
241 Shape::Groove => "Groove — slab valley (width 0 = a V)",
242 Shape::Fillet => "Fillet — concave inside corner",
243 Shape::InsetPlate => "Inset plate — flush control seam",
244 Shape::InsetStacked => "Inset plate, STACKED (pre-35f5183)",
245 }
246 }
247
248 /// The curve whose knobs shape this section.
249 fn curve(self) -> Curve {
250 match self {
251 Shape::EdgeRoll => Curve::Edge,
252 _ => Curve::Wall,
253 }
254 }
255
256 /// Does the section end in a floor (material continues), or in air (past a
257 /// silhouette)? Only the plate's edge roll ends in air.
258 fn has_floor(self) -> bool {
259 self != Shape::EdgeRoll
260 }
261
262 /// The run the shape's walls occupy, in WALL WIDTHS. Everything but the
263 /// stacked inset is one wall wide; the stack is 1.5 because its two walls
264 /// only overlap by half.
265 fn run(self) -> f32 {
266 match self {
267 Shape::InsetStacked => 1.5,
268 Shape::Groove => 1.0 + GROOVE_FLOOR,
269 _ => 1.0,
270 }
271 }
272
273 /// Surface height at run position `t` (in wall widths, 0 at the first wall's
274 /// start). Units: 1.0 = one full wall drop DOWN into the material, negative
275 /// = up out of it, 0 = the surrounding surface. `None` is air.
276 fn height(self, p: &ProfileKnobs, t: f32) -> Option<f32> {
277 // The profile's height curve, clamped to its plateaus.
278 let h = |u: f32| -> f32 {
279 if u <= 0.0 {
280 0.0
281 } else if u >= 1.0 {
282 1.0
283 } else {
284 p.eval(u)
285 }
286 };
287 // A bump straddling the run: up the first half, back down the second,
288 // amplitude halved — the shader's ridge/trough construction, where one
289 // profile evaluation on the folded coordinate yields both walls.
290 let bump = |t: f32| -> f32 {
291 let w = (2.0 * t).min(2.0 - 2.0 * t).clamp(0.0, 1.0);
292 0.5 * h(w)
293 };
294 Some(match self {
295 Shape::Recess => h(t),
296 Shape::Boss => -h(t),
297 Shape::EdgeRoll => {
298 if t > 1.0 {
299 return None;
300 }
301 h(t)
302 }
303 Shape::Ridge => -bump(t),
304 Shape::Trough | Shape::InsetPlate => bump(t),
305 Shape::Groove => {
306 // The trough with a flat floor of GROOVE_FLOOR spliced in at the
307 // bottom — `width` in `Prim::Groove`, which is 0 for a pure V.
308 if t < 0.5 {
309 bump(t)
310 } else if t < 0.5 + GROOVE_FLOOR {
311 0.5 * h(1.0)
312 } else {
313 bump(t - GROOVE_FLOOR)
314 }
315 }
316 // Quarter arc, concave: the inside corner a box SDF cannot express.
317 Shape::Fillet => {
318 let u = t.clamp(0.0, 1.0);
319 1.0 - (1.0 - u * u).max(0.0).sqrt()
320 }
321 // The composed stack: a recess wall stepping DOWN over [0,1] and a
322 // boss wall stepping UP over [0.5,1.5]. They overlap across the
323 // middle half, which is where the old code shaded twice.
324 Shape::InsetStacked => h(t) - h(t - 0.5),
325 })
326 }
327
328 /// The carve(s) this shape emits, as (mode, run start, run end). The
329 /// shading strip composites these IN ORDER, exactly as the renderer
330 /// composites one prim's cover quad over another's — which is the whole
331 /// reason a stacked shape can read hot while its geometry looks fine.
332 ///
333 /// The plate's edge roll returns nothing: it is the shader's plate branch
334 /// (fill + roll + CSG features), not the free-carve branch this models, so
335 /// the strip says so rather than inventing a number.
336 fn walls(self) -> Vec<(CarveMode, f32, f32)> {
337 match self {
338 Shape::Recess => vec![(CarveMode::Recess, 0.0, 1.0)],
339 Shape::Boss => vec![(CarveMode::Boss, 0.0, 1.0)],
340 Shape::Ridge => vec![(CarveMode::Ridge, 0.0, 1.0)],
341 Shape::Trough | Shape::InsetPlate => vec![(CarveMode::Trough, 0.0, 1.0)],
342 // The groove rejoins the free-carve path as a recess on |distance to
343 // the line| - halfwidth; across the section that is a trough spread
344 // over the wider run.
345 Shape::Groove => vec![(CarveMode::Trough, 0.0, 1.0 + GROOVE_FLOOR)],
346 // The fillet rejoins the shared path as its flat equivalent.
347 Shape::Fillet => vec![(CarveMode::Recess, 0.0, 1.0)],
348 Shape::EdgeRoll => Vec::new(),
349 // The pre-35f5183 pair, in emission order.
350 Shape::InsetStacked => {
351 vec![(CarveMode::Recess, 0.0, 1.0), (CarveMode::Boss, 0.5, 1.5)]
352 }
353 }
354 }
355
356 /// For a composed shape, the run interval where TWO walls are live at once
357 /// — the band that gets two lighting evaluations instead of one, and so the
358 /// band that reads hot. `None` for a primitive shape, which has one wall
359 /// everywhere by construction.
360 ///
361 /// Drawn as a band rather than as the two contributing curves on purpose:
362 /// plotted raw, the second wall's own excursion runs a full drop the other
363 /// way and leaves the section entirely, which forces the view to zoom out
364 /// far enough to shrink the composite you actually came to look at.
365 fn overlap(self) -> Option<(f32, f32)> {
366 match self {
367 Shape::InsetStacked => Some((0.5, 1.0)),
368 _ => None,
369 }
370 }
371 }
372
373 /// Flat floor spliced into the `Groove` section, in wall widths — `Prim::Groove`'s
374 /// `width`, shown non-zero so the knob's effect is visible (0 would render as a V
375 /// identical to `Trough`, whose difference is the slab SDF, not the section).
376 const GROOVE_FLOOR: f32 = 0.45;
377
378 /// One profile section's shape state: the three knob sliders plus whether
379 /// the profile has diverged from the analytic default.
380 struct ProfileKnobs {
381 shoulder: Adapted<Slider>,
382 base: Adapted<Slider>,
383 bias: Adapted<Slider>,
384 /// False until a knob moves or config installed a real (non-identity)
385 /// profile for this section: the DE renders its analytic profile and
386 /// Save writes the identity sentinel.
387 custom: bool,
388 /// Last spec applied+logged.
389 last_spec: String,
390 }
391
392 impl ProfileKnobs {
393 /// `installed` is whether the live material actually carries a custom
394 /// LUT for this profile (`layout::*_profile_slopes().is_some()` — the
395 /// shader's own condition). It is NOT the same as "config carried saved
396 /// knobs": Save writes the knob triples as a ride-along even for an
397 /// untouched section (so the editor reopens where it was left), while
398 /// writing the identity SPEC — which installs nothing. Seeding `custom`
399 /// from the knobs' presence made the prediction follow the knob curve
400 /// while the renderer ran analytic. The wall curve hid it (the knob
401 /// midpoints ARE the analytic smoothstep); the roll exposed it (the knob
402 /// family is nothing like the superellipse quadrant) — and a Save from
403 /// that state would have installed a smoothstep roll DE-wide unasked.
404 fn new(seed: Option<(f32, f32, f32)>, installed: bool) -> Self {
405 let (s, b, c) = seed.unwrap_or((0.5, 0.5, 0.5));
406 let knob = |v: f32, label: &str| {
407 Slider::new()
408 .with_label(label)
409 .with_value(v.clamp(0.0, 1.0))
410 .with_scroll(true)
411 };
412 let mut this = Self {
413 shoulder: knob(s, "Shoulder"),
414 base: knob(b, "Base"),
415 bias: knob(c, "Bias"),
416 custom: installed,
417 last_spec: String::new(),
418 };
419 this.last_spec = if this.custom { this.spec() } else { IDENTITY_SPEC.to_string() };
420 this
421 }
422
423 fn values(&self) -> (f32, f32, f32) {
424 (self.shoulder.inner().value(), self.base.inner().value(), self.bias.inner().value())
425 }
426
427 /// The section's height curve `h(v)` — the shared `(bevel)` curve family
428 /// (`cce_ui::widget::bevel_ease`; the BevelPreview swatch draws the same).
429 fn eval(&self, v: f32) -> f32 {
430 let (s, b, c) = self.values();
431 cce_ui::widget::bevel_ease(s, b, c, v)
432 }
433
434 /// The curve sampled as linear ramp-spec keys — what the renderer LUT
435 /// and the config carry.
436 fn keys(&self) -> Vec<(f32, f32)> {
437 (0..SPEC_SAMPLES)
438 .map(|i| {
439 let v = i as f32 / (SPEC_SAMPLES - 1) as f32;
440 (v, self.eval(v))
441 })
442 .collect()
443 }
444
445 fn spec(&self) -> String {
446 cce_ui::widget::format_ramp_spec(&self.keys(), false)
447 }
448
449 fn take_change(&mut self) -> bool {
450 // Bitwise-or on purpose: every slider's flag must drain.
451 self.shoulder.take_change() | self.base.take_change() | self.bias.take_change()
452 }
453 }
454
455 struct BevelPopup {
456 /// Which SHAPE the section shows; the curve it edits follows from it.
457 profile_dropdown: Adapted<Dropdown>,
458 /// Which wall of the rect the section is through — see [`Edge`].
459 edge_dropdown: Adapted<Dropdown>,
460 /// The carve wall — what `carve_slope` renders on every
461 /// recess/boss/ridge in the DE.
462 wall: ProfileKnobs,
463 /// The plate perimeter roll — `roll_slope`'s descent profile.
464 edge: ProfileKnobs,
465 depth_slider: Adapted<Slider>,
466 width_slider: Adapted<Slider>,
467 height_slider: Adapted<Slider>,
468 /// The Finish column: what the surface does under light beyond its
469 /// strength (`Light` above) — `scene::material::Finish`'s spec /
470 /// shininess / curvature. Applied live to the DE finish, or to the pane
471 /// rung's bound material when config binds one.
472 spec_slider: Adapted<Slider>,
473 shine_slider: Adapted<Slider>,
474 curv_slider: Adapted<Slider>,
475 /// The Frost column: the pane material's recipe — compression,
476 /// refraction, blur radius (`scene::material::Frost`). Same live target.
477 comp_slider: Adapted<Slider>,
478 refr_slider: Adapted<Slider>,
479 radius_slider: Adapted<Slider>,
480 save_button: Adapted<Button>,
481 /// The material the Save target binds its pane rung to, if any — read
482 /// from the `--config` file (this process's own config is not the
483 /// target's), else this process's binding. `material_frosted` says
484 /// whether that material (or the target's legacy pane) is frosted, i.e.
485 /// whether the Frost column has anything to write.
486 material_target: Option<String>,
487 material_frosted: bool,
488 /// Cancel = discard-and-close: edits are live only in THIS process, so
489 /// with nothing persisted, closing IS the discard (same as Escape).
490 cancel_button: Adapted<Button>,
491 /// Set by the cancel click in `drain_widget_changes` (no exit access
492 /// there); `handle_mouse_input` turns it into `BevelMsg::Exit`.
493 exit_requested: bool,
494 /// The window plate's alpha — seeded from this app's own config
495 /// (`~/.config/cce/cce-relief/config.kdl`, `window { opacity }`, falling
496 /// back to the pre-rename `cce-bevel` path), falling
497 /// back to the DE root plate opacity. Edited on the file directly, the
498 /// DE way — no dedicated control.
499 plate_opacity: f32,
500 /// Status line under the buttons: what the last save/reset did.
501 status: String,
502 /// Save/seed target: `--config <path>` retargets the editor at a
503 /// specific config file (a per-app override like cce-designer's), else
504 /// the shared config.kdl. Knob/depth/width seeds prefer this file.
505 config_path: std::path::PathBuf,
506 /// `--key <dotted.key>`: edit a single `(relief)` VALUE in place —
507 /// Save serializes width/depth/wall knobs/wall profile into that one
508 /// key instead of the `style.surface.relief.*` material keys, and the
509 /// seeds come from it. The edge section still previews but is not part
510 /// of a `(relief)` value (a feature material has one wall curve).
511 target_key: Option<String>,
512 /// Short label for a retargeted config ("cce-designer"), shown in the
513 /// title and status so it's obvious which material is being edited.
514 target_label: Option<String>,
515 ui_context: cce_ui::context::UiContext,
516 width: u32,
517 height: u32,
518 scale_factor: f64,
519 needs_rebuild: bool,
520 registered: bool,
521 status_pos: (f32, f32),
522 cut_rect: Rect,
523 }
524
525 /// Parse a saved "shoulder,base,bias" knob triple — the `(bevel)` value
526 /// format, shared with the BevelPreview swatch.
527 use cce_ui::widget::parse_bevel_knobs as parse_knobs;
528
529 /// Draw one profile as a lit cutaway: the material slab (plate color) inside
530 /// a dark opening, its surface stroked with segment lighting from the DE's
531 /// light azimuth. `has_floor` distinguishes the carve (wall meets a floor
532 /// inside the material) from the roll (the surface drops to the silhouette
533 /// and the material simply ends — air beyond the edge).
534 fn draw_section(pc: &mut PaintCtx, rect: Rect, profile: &ProfileKnobs, shape: Shape, edge: Edge) {
535 let has_floor = shape.has_floor();
536 let radius = 6.0f32;
537 let radii = (radius, radius, radius, radius);
538 pc.rounded_rect(rect, radius, (true, true, true, true), [0.08, 0.08, 0.10, 1.0]);
539
540 // The section geometry: a flat band, the shape's walls over `run` wall
541 // widths, then a closing band. PROPORTIONAL AXES: one unit of run is one
542 // unit of drop in pixels, whatever the shape or the window — so a 45°
543 // chamfer draws at 45°, and a shape whose run is 1.5 wall widths draws
544 // half again as wide as one that runs 1. That comparison is the whole
545 // point of putting the composed shapes in here, so the scale must not be
546 // renormalised per shape.
547 let m = CUT_MARGIN;
548 let x_l = rect.x + m + GUTTER_L;
549 let x_r = rect.x + rect.width - m;
550 let avail_w = x_r - x_l;
551 // The shading strip owns a reserved band along the bottom of the opening,
552 // and the SECTION lays out in what is left. Reserving it up front is what
553 // keeps the slab from expanding over it — the slab grows to the bottom of
554 // whatever area it is given.
555 let strip_band = 2.0 * SHADE_STRIP_H + 6.0;
556 let sec_h = rect.height - strip_band;
557 // stroke + slab-underside room, plus the bottom gutter
558 let avail_h = sec_h - 2.0 * m - UNDERSIDE - GUTTER_B;
559
560 let run = shape.run();
561 // Drop over run: the material's pinned height against the DE roll width
562 // (`layout::carve_depth_ratio`), the roll's own rise for the edge roll.
563 // Everything below scales the shape's unit drop by it, so the section
564 // shows the geometry the shader shades — a 0.5 mm drop over a 2 mm wall
565 // draws at that slope, not at the analytic 0.6.
566 let ratio = if matches!(shape, Shape::EdgeRoll) {
567 cce_ui::layout::roll_height_ratio()
568 } else {
569 cce_ui::layout::carve_depth_ratio()
570 };
571 // Vertical extent of THIS shape, sampled — a ridge lives above the surface,
572 // a recess below, a trough only half a drop down.
573 let (mut h_lo, mut h_hi) = (0.0f32, 0.0f32);
574 for i in 0..=64 {
575 let t = run * i as f32 / 64.0;
576 if let Some(hv) = shape.height(profile, t) {
577 h_lo = h_lo.min(hv * ratio);
578 h_hi = h_hi.max(hv * ratio);
579 }
580 }
581 let h_span = (h_hi - h_lo).max(0.25);
582
583 // One scale for both axes (see above), the binding constraint whichever it is.
584 let unit = ((avail_w - 2.0 * MIN_BAND) / run)
585 .min(avail_h / h_span)
586 .max(16.0);
587 let wall_w = run * unit;
588 let leftover = (avail_w - wall_w).max(2.0 * MIN_BAND);
589 let plateau_frac = if has_floor { 0.45 } else { 0.62 };
590 let plateau_w = leftover * plateau_frac;
591 // y of h = 0 (the surrounding surface), placed so the whole excursion fits.
592 let drawn_h = h_span * unit;
593 let y_zero = rect.y
594 + ((sec_h - drawn_h - UNDERSIDE - GUTTER_B) / 2.0).max(m)
595 - h_lo * unit;
596 let y_top = y_zero + h_lo * unit;
597 let y_bot = y_zero + h_hi * unit;
598 let x0 = x_l + plateau_w;
599 let x1 = x0 + wall_w;
600
601 // The axes: faint gridlines over the shape's run × depth domain, drawn
602 // before the slab so the material occludes them (grid in the void only),
603 // with the numbers in the gutters. x is run in wall widths, y is depth in
604 // drops — 0 at the surrounding surface, positive down into the material.
605 let grid = [0.25f32, 0.25, 0.28, 0.6];
606 let num_color = [0x84u8, 0x84, 0x92];
607 // The depth numbers are REAL lengths: one wall width of drop is
608 // `bevel_width` logical px, shown in millimetres when the display metric
609 // is measured or configured, in px when it is only assumed.
610 let metric = cce_ui::units::metric();
611 let wall_px = cce_ui::layout::bevel_width();
612 let (axis_unit, per_wall) = if metric.is_real() {
613 ("mm", wall_px * metric.mm_per_px())
614 } else {
615 ("px", wall_px)
616 };
617 let mut gh = (h_lo / 0.25).round() * 0.25;
618 while gh <= h_hi + 1e-3 {
619 let gy = y_zero + gh * unit;
620 pc.quad(Rect { x: x0, y: gy, width: wall_w, height: 1.0 }, grid);
621 pc.text_with(
622 format!("{:.2}", gh * per_wall),
623 rect.x + m + 2.0,
624 gy - 5.0,
625 10.0,
626 num_color,
627 Some("monospace".to_string()),
628 None,
629 );
630 gh += 0.25;
631 }
632 let mut gt = 0.0f32;
633 while gt <= run + 1e-3 {
634 let gx = x0 + gt * unit;
635 pc.quad(Rect { x: gx, y: y_top, width: 1.0, height: (y_bot - y_top).max(1.0) }, grid);
636 gt += 0.25;
637 }
638
639 // A Right or Bottom wall genuinely draws MIRRORED: a wall's outward normal
640 // always points at its plateau, so "plateau on the left" IS the left/top
641 // wall. Flipping the run keeps the drawing, the predicted band and the real
642 // swatch all describing the same physical wall — without it the prediction
643 // and the swatch disagree by a reflection, which reads as a shading bug.
644 let flip = matches!(edge, Edge::Right | Edge::Bottom);
645 let t_of = |x: f32| -> f32 {
646 if flip { (x1 - x) / unit } else { (x - x0) / unit }
647 };
648
649 // Surface height at a section x.
650 let surface_y = |x: f32| -> Option<f32> {
651 let inside = if flip { x >= x0 } else { x <= x1 };
652 let outside = if flip { x >= x1 } else { x <= x0 };
653 if outside {
654 Some(y_zero)
655 } else if inside {
656 shape
657 .height(profile, t_of(x))
658 .map(|hv| y_zero + hv * ratio * unit)
659 } else if has_floor {
660 shape.height(profile, run).map(|hv| y_zero + hv * ratio * unit)
661 } else {
662 None // past the silhouette: air
663 }
664 };
665
666 // A composed shape's double-shaded band: where two walls are live at once.
667 // Drawn under the slab so the material still occludes it, like the grid.
668 if let Some((ot0, ot1)) = shape.overlap() {
669 pc.quad(
670 Rect {
671 x: x0 + ot0 * unit,
672 y: y_top,
673 width: (ot1 - ot0) * unit,
674 height: (y_bot - y_top).max(1.0),
675 },
676 [0.55, 0.30, 0.30, 0.30],
677 );
678 }
679
680 // The slab: the plate material itself, filled from the surface down to
681 // the cut's bottom edge. Columns share exact edges (opaque fill, but the
682 // ramp-fill rule keeps seams clean under AA).
683 let mut slab = cce_ui::color::page_low_color();
684 slab = [slab[0] * 1.25 + 0.03, slab[1] * 1.25 + 0.03, slab[2] * 1.25 + 0.03, 1.0];
685 // A fixed slab thickness under the lowest surface, so vertical centering
686 // doesn't grow a bottomless block of material.
687 let slab_bot = (y_bot + 16.0).min(rect.y + sec_h - 8.0);
688 let step = 2.0f32;
689 let mut x = x_l;
690 while x < x_r {
691 let xm = (x + step / 2.0).min(x_r);
692 if let Some(sy) = surface_y(xm) {
693 let w = step.min(x_r - x);
694 pc.quad(Rect { x, y: sy, width: w, height: (slab_bot - sy).max(0.0) }, slab);
695 }
696 x += step;
697 }
698
699 // Run numbers under the slab's underside, in wall widths — so a 1.5-wide
700 // shape reads "…1.25 1.50" and its extra run is a number, not just a
701 // feeling.
702 let mut rt = 0.0f32;
703 while rt <= run + 1e-3 {
704 pc.text_with(
705 format!("{rt:.2}"),
706 (if flip { x1 - rt * unit } else { x0 + rt * unit }) - 11.0,
707 slab_bot + 3.0,
708 10.0,
709 num_color,
710 Some("monospace".to_string()),
711 None,
712 );
713 rt += 0.25;
714 }
715 // The depth axis's unit, in the left gutter on the run-number row —
716 // the one spot no excursion of the section can reach.
717 pc.text_with(
718 axis_unit.to_string(),
719 rect.x + m + 2.0,
720 slab_bot + 3.0,
721 10.0,
722 num_color,
723 Some("monospace".to_string()),
724 None,
725 );
726
727 // THE SHADING STRIP: what the shader will actually put on screen along
728 // this section, as opposed to the geometry drawn above it.
729 //
730 // Each of the shape's carves is evaluated with the real model and
731 // composited in emission order onto the surface colour, so a shape that
732 // emits two overlapping walls gets two passes here exactly as it would in
733 // the frame. That is the difference the geometry cannot show: the stacked
734 // inset's dip is only half again as deep as the trough's, but its strip is
735 // visibly hotter, because the overlap region is lit twice.
736 let strip_h = SHADE_STRIP_H;
737 let strip_y = rect.y + rect.height - strip_band + 2.0;
738 {
739 let walls = shape.walls();
740 let light = relief_shade::light_vector();
741 let mat = cce_ui::scene::material::Finish::from_style();
742 // Follow the knobs ONLY when a custom profile is actually installed.
743 // Until one is, the shader runs its analytic branch, and predicting
744 // from the knob curve instead quietly disagrees with it. The carve case
745 // hides this — the knob midpoints ARE the analytic smoothstep — but the
746 // roll's analytic form is a superellipse quadrant, nothing like the
747 // knob family, and there the two differ by ~20 grey levels.
748 let custom = profile.custom;
749 let knob_slope = |v: f32| -> f32 {
750 let d = 1.0 / 32.0;
751 let (a, b) = ((v - d * 0.5).clamp(0.0, 1.0), (v + d * 0.5).clamp(0.0, 1.0));
752 let taper = (v.min(1.0 - v) * 32.0 * 0.667).clamp(0.0, 1.0);
753 if b <= a { 0.0 } else { (profile.eval(b) - profile.eval(a)) / (b - a) * taper }
754 };
755 let slope_at = |v: f32| -> f32 {
756 if custom { knob_slope(v) } else { relief_shade::analytic_carve_slope(v) }
757 };
758 // The DE's own plate colour, NOT a swatch grey. The composite is
759 // asymmetric — brightening screens toward white, darkening multiplies
760 // toward black — so which lobe dominates depends on how light the
761 // surface under it is, and it INVERTS between a dark plate and a light
762 // one. Drawn over the wrong base the strip reverses the very thing you
763 // came to judge: on this plate a wall's bright side out-measures its
764 // dark side about 4:1, and over a pale swatch it reads the other way.
765 let plate = cce_ui::color::page_low_color();
766 let surface = [plate[0], plate[1], plate[2]];
767 // A HORIZONTAL wall's shading varies down the band, not along it: the
768 // run axis is y there, so the band becomes rows of one colour rather
769 // than columns. Both bands do this, so they still compare to each
770 // other — and at 14px the vertical version is roughly life size, since
771 // a real wall is 4.8-9.3 logical px.
772 let horiz = edge.horizontal_wall();
773 let step = 1.0f32;
774 let (scan_lo, scan_hi) = if horiz { (strip_y, strip_y + strip_h) } else { (x_l, x_r) };
775 let mut x = scan_lo;
776 while x < scan_hi {
777 let t = if horiz {
778 // One wall across the band's height, centred like the swatch's.
779 // Bottom mirrors for the same reason Right does.
780 let raw = (x - (strip_y + strip_h * 0.5)) / strip_h + 0.5;
781 if flip { 1.0 - raw } else { raw }
782 } else {
783 t_of(x)
784 };
785 // The plate's edge roll is the OTHER shader branch: it emits its
786 // own material rather than an overlay, and it ends at a silhouette
787 // rather than a floor, so past f = 1 there is nothing to draw.
788 if matches!(shape, Shape::EdgeRoll) {
789 let roll_slope_at = |f: f32| -> f32 {
790 if !custom {
791 return relief_shade::analytic_roll_slope(f);
792 }
793 let d = 1.0 / 32.0;
794 let (a, b) = ((f - d * 0.5).clamp(0.0, 1.0), (f + d * 0.5).clamp(0.0, 1.0));
795 // Taper at the FACE end only; the silhouette keeps whatever
796 // slope the curve was drawn ending on (roll_slope's `win`).
797 let taper = (f * 32.0 * 0.667).clamp(0.0, 1.0);
798 if b <= a { 0.0 } else { (profile.eval(b) - profile.eval(a)) / (b - a) * taper }
799 };
800 // Past the silhouette (f > 1) there is nothing; INSIDE the
801 // face (f < 0) there is the plate's own colour, untouched —
802 // that is the whole point of expressing plate shading relative
803 // to the flat face. Drawing nothing there, as the first cut
804 // did, leaves the band empty over most of its length and looks
805 // like the model failing.
806 //
807 // The section draws this shape with the face on the plateau
808 // side and AIR past the wall — so the outward normal at the
809 // drawn silhouette points along +x, which is the direction fed
810 // to the model here.
811 let c = if t < 0.0 {
812 Some(surface)
813 } else {
814 relief_shade::plate_surface(surface, t, [1.0, 0.0], &roll_slope_at, light, &mat)
815 };
816 if let Some(c) = c {
817 let band = if horiz {
818 Rect { x: x_l, y: x, width: x_r - x_l, height: step.min(scan_hi - x) }
819 } else {
820 Rect { x, y: strip_y, width: step.min(scan_hi - x), height: strip_h }
821 };
822 pc.quad(band, [c[0], c[1], c[2], 1.0]);
823 }
824 x += step;
825 continue;
826 }
827 let mut c = surface;
828 for (mode, w0, w1) in &walls {
829 let u = if horiz { t } else { (t - w0) / (w1 - w0) };
830 if !(-0.02..=1.02).contains(&u) {
831 continue;
832 }
833 // Facing: the SDF gradient at this wall, pointing out of the
834 // carve. THIS is what the edge selector changes, and it is the
835 // whole of the difference between the four walls.
836 let v = relief_shade::carve_shade(*mode, u, edge.facing(), &slope_at, light, &mat);
837 c = relief_shade::composite(c, v);
838 }
839 let band = if horiz {
840 Rect { x: x_l, y: x, width: x_r - x_l, height: step.min(scan_hi - x) }
841 } else {
842 Rect { x, y: strip_y, width: step.min(scan_hi - x), height: strip_h }
843 };
844 pc.quad(band, [c[0], c[1], c[2], 1.0]);
845 x += step;
846 }
847 // THE LIVE SWATCH, directly under the prediction and on the same
848 // x-scale: the shape emitted as REAL prims, through the same PaintCtx
849 // as everything else, so the renderer draws it with the actual shader.
850 //
851 // The two bands are the anti-drift device with teeth. A shared constant
852 // and a parsing test say the numbers agree; these say the PICTURES do.
853 // Any divergence between them is either a bug in relief_shade or a
854 // change in the shader that relief_shade has not tracked, and it shows
855 // up as a visible seam between the bands rather than as silence.
856 //
857 // Alignment: a carve's wall straddles its box edge by ±depth/2, so
858 // emitting at depth = `unit` with the edge at the section's own wall
859 // centre puts the real wall over the predicted one, column for column.
860 let swatch_y = strip_y + strip_h + 2.0;
861 let edge_x = x0 + unit * 0.5;
862 // Tall and wide: only the LEFT wall is meant to land in the band, so
863 // the box's other three edges are pushed well outside it. The clip is
864 // what keeps the cover quad — which inflates past the box — off the
865 // section above and the sliders below.
866 pc.clip(
867 Rect { x: x_l, y: swatch_y, width: x_r - x_l, height: strip_h },
868 |pc| {
869 // OPAQUE: page_low_color carries the plate's own alpha, and
870 // over the near-black opening that lands ~4 grey levels below
871 // the predicted band, which then reads as a constant model
872 // error it is not. The two bands must differ ONLY by shading.
873 // A carve needs a surface to cut into; a PLATE brings its own
874 // fill and ends at a silhouette. Backing the plate with a full
875 // band of its own colour paints over the air past that
876 // silhouette, so the band reads as uniform material and the
877 // roll vanishes — the swatch has to be left empty for it.
878 if !matches!(shape, Shape::EdgeRoll) {
879 pc.quad(
880 Rect { x: x_l, y: swatch_y, width: x_r - x_l, height: strip_h },
881 [plate[0], plate[1], plate[2], 1.0],
882 );
883 }
884 // The box is placed so the SELECTED wall is the one crossing
885 // the band, and its other three edges are pushed far outside
886 // it. For a horizontal wall the box spans the band's width and
887 // its top/bottom edge sits at the band's mid-height, so the
888 // wall runs across the band at depth = strip_h.
889 let (tall, d_sw) = match edge {
890 Edge::Left => (
891 Rect { x: edge_x, y: swatch_y - 400.0, width: 4000.0, height: strip_h + 800.0 },
892 unit,
893 ),
894 Edge::Right => (
895 Rect { x: edge_x - 4000.0, y: swatch_y - 400.0, width: 4000.0, height: strip_h + 800.0 },
896 unit,
897 ),
898 Edge::Top => (
899 Rect { x: x_l - 400.0, y: swatch_y + strip_h * 0.5, width: (x_r - x_l) + 800.0, height: 4000.0 },
900 strip_h,
901 ),
902 Edge::Bottom => (
903 Rect { x: x_l - 400.0, y: swatch_y + strip_h * 0.5 - 4000.0, width: (x_r - x_l) + 800.0, height: 4000.0 },
904 strip_h,
905 ),
906 };
907 let unit = d_sw;
908 let sq = (0.0, 0.0, 0.0, 0.0);
909 match shape {
910 Shape::Recess | Shape::Fillet => pc.recess(tall, sq, unit),
911 Shape::Boss => pc.boss(tall, sq, unit),
912 Shape::Ridge => pc.ridge(tall, sq, unit),
913 Shape::Trough => pc.trough(tall, sq, unit),
914 Shape::InsetPlate => pc.inset_plate(tall, sq, None, unit),
915 Shape::Groove => {
916 let cx = x0 + unit * (0.5 + GROOVE_FLOOR * 0.5);
917 pc.groove(
918 (cx, swatch_y - 400.0),
919 (cx, swatch_y + strip_h + 400.0),
920 GROOVE_FLOOR * unit,
921 unit,
922 tall,
923 );
924 }
925 // The pair as inset_plate used to emit it, in order.
926 Shape::InsetStacked => {
927 let g = unit * 0.5;
928 let inner = Rect { x: edge_x + g, ..tall };
929 pc.recess(
930 Rect { x: inner.x - g, y: inner.y, width: inner.width + 2.0 * g, height: inner.height },
931 sq,
932 unit,
933 );
934 pc.boss(inner, sq, unit);
935 }
936 // A plate's roll runs INWARD from its silhouette, where a
937 // carve's wall straddles its edge — so this box is placed
938 // by its silhouette at the section's x1, not by a wall
939 // centre at edge_x. Half a roll of misalignment otherwise.
940 Shape::EdgeRoll => pc.plate(
941 Rect { x: x1 - 4000.0, y: swatch_y - 400.0, width: 4000.0, height: strip_h + 800.0 },
942 sq,
943 &cce_ui::scene::Material::from_fill([plate[0], plate[1], plate[2], 1.0]),
944 unit,
945 ),
946 }
947 },
948 );
949
950 if walls.is_empty() {
951 pc.text_with(
952 "".to_string(),
953 x_l + 4.0,
954 strip_y + 1.0,
955 10.0,
956 num_color,
957 Some("monospace".to_string()),
958 None,
959 );
960 }
961 }
962
963 // The surface stroke, lit per segment: outward normal (material below)
964 // against the DE light azimuth — the same light the real walls shade by.
965 let az = cce_ui::layout::light_source_position();
966 let (lx, ly) = (az.cos(), -az.sin());
967 let base = [0.60f32, 0.65, 0.74];
968 let n_seg = 56usize;
969 let seg_end = if has_floor { x_r } else { x1 };
970 let mut prev = (x_l, surface_y(x_l).unwrap_or(y_top));
971 for i in 1..=n_seg {
972 let x = x_l + (seg_end - x_l) * i as f32 / n_seg as f32;
973 let Some(y) = surface_y(x) else { break };
974 let (dx, dy) = (x - prev.0, y - prev.1);
975 let len = (dx * dx + dy * dy).sqrt().max(1e-3);
976 let (nx, ny) = (dy / len, -dx / len);
977 let lit = (nx * lx + ny * ly) * 0.35;
978 let c = [
979 (base[0] + lit).clamp(0.0, 1.0),
980 (base[1] + lit).clamp(0.0, 1.0),
981 (base[2] + lit).clamp(0.0, 1.0),
982 1.0,
983 ];
984 pc.vector(prev.0, prev.1, x, y, 2.5, c, Cap::Round);
985 prev = (x, y);
986 }
987 // The roll's cut face: a dimmer vertical edge closing the slab at the
988 // silhouette.
989 if !has_floor {
990 pc.vector(x1, y_bot, x1, slab_bot, 2.0, [0.36, 0.39, 0.46, 1.0], Cap::Round);
991 }
992
993 // The opening's rim, drawn last so its shading falls over the slab edges.
994 let depth = cce_ui::layout::bevel_width().min(rect.height * 0.2);
995 pc.recess(rect, radii, depth);
996 }
997
998 impl BevelPopup {
999 /// The pinned drop as the length it should be written as: millimetres
1000 /// when the display metric is real, logical px when it is only assumed.
1001 fn height_len(&self, px: f32) -> cce_ui::units::Len {
1002 let m = cce_ui::units::metric();
1003 if m.is_real() {
1004 cce_ui::units::Len::mm(((px * m.mm_per_px()) * 1000.0).round() / 1000.0)
1005 } else {
1006 cce_ui::units::Len::px(px)
1007 }
1008 }
1009
1010 /// The selected shape. The dropdown index is the ONLY source; read it
1011 /// through here so layout and paint cannot disagree about it.
1012 fn active_shape(&self) -> Shape {
1013 Shape::ALL
1014 .get(self.profile_dropdown.selected)
1015 .copied()
1016 .unwrap_or(Shape::Recess)
1017 }
1018
1019 /// The wall the section is taken through.
1020 fn active_edge(&self) -> Edge {
1021 Edge::ALL.get(self.edge_dropdown.selected).copied().unwrap_or(Edge::Left)
1022 }
1023
1024 /// The curve the knobs are editing for the selected shape.
1025 fn active_curve(&self) -> Curve {
1026 self.active_shape().curve()
1027 }
1028
1029 fn root_ids(&self) -> [WidgetId; 19] {
1030 [
1031 self.profile_dropdown.id(),
1032 self.edge_dropdown.id(),
1033 self.wall.shoulder.id(),
1034 self.wall.base.id(),
1035 self.wall.bias.id(),
1036 self.edge.shoulder.id(),
1037 self.edge.base.id(),
1038 self.edge.bias.id(),
1039 self.depth_slider.id(),
1040 self.width_slider.id(),
1041 self.height_slider.id(),
1042 self.spec_slider.id(),
1043 self.shine_slider.id(),
1044 self.curv_slider.id(),
1045 self.comp_slider.id(),
1046 self.refr_slider.id(),
1047 self.radius_slider.id(),
1048 self.save_button.id(),
1049 self.cancel_button.id(),
1050 ]
1051 }
1052
1053 fn roots(&mut self) -> [*mut (dyn WidgetHost + 'static); 19] {
1054 [
1055 self.profile_dropdown.as_ptr_mut(),
1056 self.edge_dropdown.as_ptr_mut(),
1057 self.wall.shoulder.as_ptr_mut(),
1058 self.wall.base.as_ptr_mut(),
1059 self.wall.bias.as_ptr_mut(),
1060 self.edge.shoulder.as_ptr_mut(),
1061 self.edge.base.as_ptr_mut(),
1062 self.edge.bias.as_ptr_mut(),
1063 self.depth_slider.as_ptr_mut(),
1064 self.width_slider.as_ptr_mut(),
1065 self.height_slider.as_ptr_mut(),
1066 self.spec_slider.as_ptr_mut(),
1067 self.shine_slider.as_ptr_mut(),
1068 self.curv_slider.as_ptr_mut(),
1069 self.comp_slider.as_ptr_mut(),
1070 self.refr_slider.as_ptr_mut(),
1071 self.radius_slider.as_ptr_mut(),
1072 self.save_button.as_ptr_mut(),
1073 self.cancel_button.as_ptr_mut(),
1074 ]
1075 }
1076
1077 /// The pane rung's bound material name, when config binds one — the
1078 /// target the material sliders edit and Save writes; `None` = the DE
1079 /// keys (`style.surface.relief.*` for the finish, `style.surface.plate.*`
1080 /// for the frost).
1081 fn bound_material() -> Option<String> {
1082 cce_ui::color::material_binding(cce_ui::scene::PlateRung::Pane)
1083 }
1084
1085 /// Push the six material sliders into the live style: the bound
1086 /// material's node when there is one (so the panes made of it follow),
1087 /// else the DE keys every unbound rung reads.
1088 fn apply_material_live(&self) {
1089 use cce_ui::scene::{FrostDef, MaterialDef};
1090 let spec = self.spec_slider.inner().get_scaled_value();
1091 let shine = self.shine_slider.inner().get_scaled_value();
1092 let curv = self.curv_slider.inner().get_scaled_value();
1093 let comp = self.comp_slider.inner().get_scaled_value();
1094 let refr = self.refr_slider.inner().get_scaled_value();
1095 let radius = self.radius_slider.inner().get_scaled_value();
1096 match self.material_target.clone() {
1097 Some(name) => {
1098 let mut def: MaterialDef = cce_ui::color::named_material(&name).unwrap_or_default();
1099 def.spec = Some(spec);
1100 def.shininess = Some(shine);
1101 def.curvature = Some(curv);
1102 // Only a frosted material has a recipe to edit; an opaque
1103 // node stays opaque (the sliders read as "when frosted").
1104 if def.frost.is_some() || self.material_frosted {
1105 def.frost = Some(FrostDef { compression: Some(comp), refraction: Some(refr), radius: Some(radius) });
1106 }
1107 cce_ui::color::set_named_material(&name, Some(def));
1108 }
1109 None => {
1110 cce_ui::color::set_finish_spec(spec);
1111 cce_ui::color::set_finish_shininess(shine);
1112 cce_ui::color::set_finish_curvature(curv);
1113 cce_ui::color::set_plate_backdrop_compression(comp);
1114 cce_ui::color::set_plate_refraction(refr);
1115 cce_ui::color::set_plate_frost_radius(radius);
1116 }
1117 }
1118 }
1119
1120 /// Persist the material sliders: into the bound material's node
1121 /// (`style.surface.material.<name>.finish` / `.frost`) when the pane rung
1122 /// is bound, else the DE keys. Never restructures a config that has no
1123 /// materials — the named form is opted into by writing the binding.
1124 fn save_material(&self, p: &str) -> bool {
1125 let f = |v: f32| format!("{v:.3}");
1126 let w = |key: &str, value: &str| cce_ui::config::write_config_value(p, key, value, "style");
1127 let spec = f(self.spec_slider.inner().get_scaled_value());
1128 let shine = f(self.shine_slider.inner().get_scaled_value());
1129 let curv = f(self.curv_slider.inner().get_scaled_value());
1130 let comp = f(self.comp_slider.inner().get_scaled_value());
1131 let refr = f(self.refr_slider.inner().get_scaled_value());
1132 let radius = f(self.radius_slider.inner().get_scaled_value());
1133 match self.material_target.clone() {
1134 Some(name) => {
1135 let m = format!("style.surface.material.{name}");
1136 let frosted = self.material_frosted;
1137 w(&format!("{m}.finish.spec"), &spec)
1138 & w(&format!("{m}.finish.shininess"), &shine)
1139 & w(&format!("{m}.finish.curvature"), &curv)
1140 & (!frosted
1141 || (w(&format!("{m}.frost.backdrop_compression"), &comp)
1142 & w(&format!("{m}.frost.refraction"), &refr)
1143 & w(&format!("{m}.frost.radius"), &radius)))
1144 }
1145 None => {
1146 w("style.surface.relief.spec", &spec)
1147 & w("style.surface.relief.shininess", &shine)
1148 & w("style.surface.relief.curvature", &curv)
1149 & w("style.surface.plate.backdrop_compression", &comp)
1150 & w("style.surface.plate.refraction", &refr)
1151 & w("style.surface.plate.radius", &radius)
1152 }
1153 }
1154 }
1155
1156 /// `take_*` plumbing after any routed dispatch — state-gated, so it does
1157 /// not matter which propagate call consumed the event.
1158 fn drain_widget_changes(&mut self) {
1159 if self.edge_dropdown.take_change() {
1160 self.needs_rebuild = true;
1161 }
1162 if self.profile_dropdown.take_change() {
1163 // Switch which profile the section shows — re-arrange parks the
1164 // other set's knobs off-screen.
1165 self.needs_rebuild = true;
1166 }
1167 if self.wall.take_change() {
1168 self.wall.custom = true;
1169 let keys = self.wall.keys();
1170 cce_ui::layout::set_bevel_profile_keys(&keys, false);
1171 let spec = self.wall.spec();
1172 println!("wall {spec}");
1173 self.wall.last_spec = spec;
1174 self.needs_rebuild = true;
1175 }
1176 if self.edge.take_change() {
1177 self.edge.custom = true;
1178 let keys = self.edge.keys();
1179 cce_ui::layout::set_roll_profile_keys(&keys, false);
1180 let spec = self.edge.spec();
1181 println!("edge {spec}");
1182 self.edge.last_spec = spec;
1183 self.needs_rebuild = true;
1184 }
1185 if self.depth_slider.take_change() {
1186 let v = self.depth_slider.inner().get_scaled_value();
1187 if let Ok(mut reg) = cce_ui::layout::get_style_registry().write() {
1188 reg.set_float("bevel_depth", v);
1189 }
1190 println!("depth {v:.3}");
1191 self.needs_rebuild = true;
1192 }
1193 if self.width_slider.take_change() {
1194 let v = self.width_slider.inner().get_scaled_value();
1195 if let Ok(mut reg) = cce_ui::layout::get_style_registry().write() {
1196 reg.set_float("bevel_width", v);
1197 }
1198 println!("width {v:.2}");
1199 self.needs_rebuild = true;
1200 }
1201 if self.height_slider.take_change() {
1202 let v = self.height_slider.inner().get_scaled_value();
1203 // 0 = follow the width (`layout::bevel_height` reads 0 as unset).
1204 if let Ok(mut reg) = cce_ui::layout::get_style_registry().write() {
1205 reg.set_float("bevel_height", v);
1206 }
1207 let m = cce_ui::units::metric();
1208 println!("height {v:.2}px = {:.3}mm ({})", v * m.mm_per_px(), m.source.as_str());
1209 self.needs_rebuild = true;
1210 }
1211 let material_moved = self.spec_slider.take_change()
1212 | self.shine_slider.take_change()
1213 | self.curv_slider.take_change()
1214 | self.comp_slider.take_change()
1215 | self.refr_slider.take_change()
1216 | self.radius_slider.take_change();
1217 if material_moved {
1218 self.apply_material_live();
1219 println!(
1220 "material spec {:.3} shininess {:.1} curvature {:.3} | compression {:.3} refraction {:.3} radius {:.1}",
1221 self.spec_slider.inner().get_scaled_value(),
1222 self.shine_slider.inner().get_scaled_value(),
1223 self.curv_slider.inner().get_scaled_value(),
1224 self.comp_slider.inner().get_scaled_value(),
1225 self.refr_slider.inner().get_scaled_value(),
1226 self.radius_slider.inner().get_scaled_value(),
1227 );
1228 self.needs_rebuild = true;
1229 }
1230 if self.save_button.take_click() {
1231 self.save_to_config();
1232 self.needs_rebuild = true;
1233 }
1234 if self.cancel_button.take_click() {
1235 self.exit_requested = true;
1236 }
1237 }
1238
1239 /// Persist the current material to the shared config
1240 /// (`style.surface.relief` — the same keys every app reads at startup).
1241 /// Untouched sections write the identity sentinel (= analytic); the knob
1242 /// triples ride along so this editor reopens where you left it.
1243 fn save_to_config(&mut self) {
1244 let p = self.config_path.to_string_lossy().into_owned();
1245 // `--key` mode: the whole material folds into ONE `(relief)` value
1246 // at that key — width, depth, the wall curve, and the knob triple
1247 // behind it (so reopening with --key seeds these sliders). The edge
1248 // section is not part of a feature material; an untouched analytic
1249 // wall writes no profile at all.
1250 if let Some(key) = self.target_key.clone() {
1251 let h = self.height_slider.inner().get_scaled_value();
1252 let spec = cce_ui::relief_spec::ReliefSpec {
1253 width: self.width_slider.inner().get_scaled_value(),
1254 height: (h > 0.0).then(|| self.height_len(h)),
1255 light: Some(self.depth_slider.inner().get_scaled_value()),
1256 knobs: Some(self.wall.values()),
1257 profile: self.wall.custom.then(|| self.wall.last_spec.clone()),
1258 };
1259 let ok = cce_ui::config::write_config_value_typed(
1260 &p,
1261 &key,
1262 &spec.serialize(),
1263 "style",
1264 Some("relief"),
1265 );
1266 self.status = if ok {
1267 println!("saved {key} -> {p}");
1268 format!("Saved — {key} holds this material.")
1269 } else {
1270 "Save FAILED — see config.kdl permissions.".to_string()
1271 };
1272 return;
1273 }
1274 let depth = format!("{:.3}", self.depth_slider.inner().get_scaled_value());
1275 let width = format!("{:.2}", self.width_slider.inner().get_scaled_value());
1276 let knob_str = |k: &ProfileKnobs| {
1277 let (s, b, c) = k.values();
1278 format!("{s:.3},{b:.3},{c:.3}")
1279 };
1280 let w = &mut |key: &str, value: &str| {
1281 cce_ui::config::write_config_value(&p, key, value, "style")
1282 };
1283 // The knob keys carry the (bevel) type explicitly, so a config that
1284 // never had them gains the annotation (and its editors' previews).
1285 let wb = |key: &str, value: &str| {
1286 cce_ui::config::write_config_value_typed(&p, key, value, "style", Some("bevel"))
1287 };
1288 // The pinned drop is a LENGTH: written in millimetres when the
1289 // display metric is real (fabrication reads it straight), in logical
1290 // px when it is only assumed; 0 = follow the width.
1291 let h = self.height_slider.inner().get_scaled_value();
1292 let height_ok = if h > 0.0 {
1293 let len = self.height_len(h);
1294 cce_ui::config::write_config_value_typed(
1295 &p,
1296 "style.surface.relief.height",
1297 &cce_ui::units::fmt_num(len.value),
1298 "style",
1299 Some(len.unit.suffix()),
1300 )
1301 } else {
1302 w("style.surface.relief.height", "0")
1303 };
1304 let material_ok = self.save_material(&p);
1305 let ok = height_ok
1306 & material_ok
1307 & w("style.surface.relief.depth", &depth)
1308 & w("style.surface.relief.width", &width)
1309 & w("style.surface.relief.profile", &self.wall.last_spec)
1310 & w("style.surface.relief.edge_profile", &self.edge.last_spec)
1311 & wb("style.surface.relief.profile_knobs", &knob_str(&self.wall))
1312 & wb("style.surface.relief.edge_knobs", &knob_str(&self.edge));
1313 self.status = if ok {
1314 println!("saved {p}");
1315 "Saved — apps pick the material up on start.".to_string()
1316 } else {
1317 "Save FAILED — see config.kdl permissions.".to_string()
1318 };
1319 }
1320
1321 }
1322
1323 impl Application for BevelPopup {
1324 type Message = BevelMsg;
1325
1326 fn new(
1327 _qh: &QueueHandle<EngineState<Self>>,
1328 _sender: calloop::channel::Sender<Self::Message>,
1329 ) -> Self {
1330 cce_ui::scale::set_scale_factor(1.0);
1331 // Force the lazy config load BEFORE reading the registry: the knob
1332 // strings are read directly (no getter wraps them), so nothing else
1333 // has triggered it yet this early in startup.
1334 cce_ui::layout::lazy_init_style_registry();
1335
1336 // `--config <path>`: retarget Save (and the seeds below) at a
1337 // specific config file instead of the shared config.kdl.
1338 let shared_path = cce_ui::config::get_config_path();
1339 let mut config_path = shared_path.clone();
1340 let args: Vec<String> = std::env::args().collect();
1341 let mut target_key: Option<String> = None;
1342 let mut i = 1;
1343 while i < args.len() {
1344 if args[i] == "--config" && i + 1 < args.len() {
1345 config_path = std::path::PathBuf::from(&args[i + 1]);
1346 i += 1;
1347 } else if args[i] == "--key" && i + 1 < args.len() {
1348 target_key = Some(args[i + 1].clone());
1349 i += 1;
1350 }
1351 i += 1;
1352 }
1353 let target_label = (config_path != shared_path).then(|| {
1354 // An app override (~/.config/cce/<app>/config.kdl) reads best as
1355 // the app name; anything else as the file name.
1356 let parent = config_path.parent().and_then(|d| d.file_name()).map(|n| n.to_string_lossy().into_owned());
1357 match parent {
1358 Some(dir) if dir.starts_with("cce-") => dir,
1359 _ => config_path.file_name().map(|n| n.to_string_lossy().into_owned()).unwrap_or_else(|| config_path.display().to_string()),
1360 }
1361 });
1362
1363 // Seeds prefer the target file's own relief keys, falling back to
1364 // the DE-wide registry for anything it lacks.
1365 let target_json = target_label
1366 .is_some()
1367 .then(|| std::fs::read_to_string(&config_path).ok())
1368 .flatten()
1369 .map(|c| cce_ui::config::parse_kdl_to_json(&c));
1370 let target_relief = target_json.as_ref().and_then(|v| v.pointer("/style/surface/relief").cloned());
1371 let rel_str = |k: &str| {
1372 target_relief.as_ref().and_then(|r| r.get(k)).and_then(|v| v.as_str().map(String::from))
1373 };
1374 let rel_f32 = |k: &str| {
1375 target_relief.as_ref().and_then(|r| r.get(k)).and_then(|v| v.as_f64()).map(|f| f as f32)
1376 };
1377 // A length key: a bare number is logical px, a `(mm)`-annotated one
1378 // arrives as the string "0.3mm" and resolves through the metric.
1379 let rel_len = |k: &str| {
1380 target_relief.as_ref().and_then(|r| r.get(k)).and_then(|v| {
1381 v.as_f64()
1382 .map(|f| f as f32)
1383 .or_else(|| v.as_str().and_then(cce_ui::units::Len::parse).map(|l| l.to_px()))
1384 })
1385 };
1386 // `--key` seeds: the single `(relief)` value at that key wins over
1387 // both the target file's material keys and the registry. Installing
1388 // it live BEFORE the knob structs are built means the preview shows
1389 // the key's material from the first frame, and the wall's
1390 // `installed` flag reads the truth from the registry as usual.
1391 let key_spec = target_key.as_ref().and_then(|k| {
1392 std::fs::read_to_string(&config_path)
1393 .ok()
1394 .map(|c| cce_ui::config::parse_kdl_to_json(&c))
1395 .and_then(|v| v.pointer(&format!("/{}", k.replace('.', "/"))).cloned())
1396 .and_then(|v| v.as_str().map(String::from))
1397 .and_then(|s| cce_ui::relief_spec::ReliefSpec::parse(&s))
1398 });
1399 if let Some(ks) = &key_spec {
1400 if let Ok(mut reg) = cce_ui::layout::get_style_registry().write() {
1401 reg.set_float("bevel_width", ks.width);
1402 if let Some(d) = ks.light {
1403 reg.set_float("bevel_depth", d);
1404 }
1405 if let Some(h) = ks.height {
1406 reg.set_len("bevel_height", h);
1407 }
1408 }
1409 cce_ui::layout::install_wall_profile_spec(ks.profile.as_deref());
1410 }
1411 let (wall_seed, edge_seed) = {
1412 let reg = cce_ui::layout::get_style_registry().read().unwrap();
1413 (
1414 key_spec
1415 .as_ref()
1416 .and_then(|s| s.knobs)
1417 .or_else(|| rel_str("profile_knobs").as_deref().and_then(parse_knobs))
1418 .or_else(|| reg.get_string("bevel_profile_knobs").as_deref().and_then(parse_knobs)),
1419 rel_str("edge_knobs")
1420 .as_deref()
1421 .and_then(parse_knobs)
1422 .or_else(|| reg.get_string("roll_profile_knobs").as_deref().and_then(parse_knobs)),
1423 )
1424 };
1425
1426 let depth = key_spec
1427 .as_ref()
1428 .and_then(|s| s.light)
1429 .or_else(|| rel_f32("light"))
1430 .or_else(|| rel_f32("depth"))
1431 .unwrap_or_else(cce_ui::layout::bevel_depth);
1432 let height = key_spec
1433 .as_ref()
1434 .and_then(|s| s.height)
1435 .map(|l| l.to_px())
1436 .or_else(|| rel_len("height"))
1437 .or_else(cce_ui::layout::bevel_height)
1438 .unwrap_or(0.0);
1439 let width = key_spec
1440 .as_ref()
1441 .map(|s| s.width)
1442 .or_else(|| rel_f32("width"))
1443 .unwrap_or_else(cce_ui::layout::bevel_width);
1444 // The seeds ARE the material this window previews: install them so
1445 // the section, the strip and the popup's own plate show the target
1446 // file's width / light / height from the first frame, not the
1447 // DE-wide registry's until a knob moves. (A `--key` spec was
1448 // installed above already; this repeats it harmlessly.)
1449 if let Ok(mut reg) = cce_ui::layout::get_style_registry().write() {
1450 reg.set_float("bevel_depth", depth);
1451 reg.set_float("bevel_width", width);
1452 reg.set_float("bevel_height", height);
1453 }
1454 // A key target labels the window by the key, not the file.
1455 let target_label = match &target_key {
1456 Some(k) => {
1457 let parts: Vec<&str> = k.split('.').collect();
1458 Some(parts[parts.len().saturating_sub(2)..].join("."))
1459 }
1460 None => target_label,
1461 };
1462 let (dmin, dmax) = DEPTH_RANGE;
1463 let (wmin, wmax) = WIDTH_RANGE;
1464 let (hmin, hmax) = HEIGHT_RANGE;
1465 // The material sliders seed from the pane rung's effective material
1466 // — the bound node when config binds one, else the DE keys — so they
1467 // open on what the panes actually wear. With `--config`, that is the
1468 // TARGET file's material, read from the file: this process loads its
1469 // own config, and seeding from that would make a Save write this
1470 // app's values over the target's (the designer's 0.6 / 0.3 became 0
1471 // / 0 that way once).
1472 let pane = cce_ui::scene::Material::pane();
1473 let tj = target_json.as_ref();
1474 let tnum = |p: &str| tj.and_then(|v| v.pointer(p)).and_then(|v| v.as_f64()).map(|f| f as f32);
1475 let material_target: Option<String> = match tj {
1476 Some(v) => v
1477 .pointer("/style/surface/plate/material")
1478 .and_then(|b| b.as_str())
1479 .filter(|s| !s.is_empty())
1480 .map(String::from),
1481 None => Self::bound_material(),
1482 };
1483 let tdef = |k: &str| material_target.as_deref().map(|n| format!("/style/surface/material/{n}/{k}"));
1484 let material_frosted = match tj {
1485 Some(v) => tdef("frost").is_some_and(|p| v.pointer(&p).is_some())
1486 || (material_target.is_none() && tnum("/style/surface/plate/blur").map_or(
1487 v.pointer("/style/surface/plate/blur").and_then(|b| b.as_bool()).unwrap_or(false),
1488 |f| f > 0.001,
1489 )),
1490 None => material_target
1491 .as_deref()
1492 .map_or(pane.frost.is_frosted(), |n| cce_ui::color::named_material(n).is_some_and(|d| d.frost.is_some())),
1493 };
1494 let finish_seed = |k: &str, process: f32| -> f32 {
1495 tdef(&format!("finish/{k}"))
1496 .and_then(|p| tnum(&p))
1497 .or_else(|| tnum(&format!("/style/surface/relief/{k}")))
1498 .unwrap_or(process)
1499 };
1500 let (pcomp, prefr, pradius) = match pane.frost {
1501 cce_ui::scene::Frost::Frosted { compression, refraction, radius } => (compression, refraction, radius),
1502 cce_ui::scene::Frost::Opaque => match cce_ui::scene::Frost::from_style() {
1503 cce_ui::scene::Frost::Frosted { compression, refraction, radius } => (compression, refraction, radius),
1504 cce_ui::scene::Frost::Opaque => (0.0, 0.0, cce_ui::scene::Frost::DEFAULT_RADIUS),
1505 },
1506 };
1507 let frost_seed = |k: &str, plate_key: &str, process: f32| -> f32 {
1508 tdef(&format!("frost/{k}"))
1509 .and_then(|p| tnum(&p))
1510 .or_else(|| tnum(&format!("/style/surface/plate/{plate_key}")))
1511 .unwrap_or(process)
1512 };
1513 let comp0 = frost_seed("backdrop_compression", "backdrop_compression", pcomp);
1514 let refr0 = frost_seed("refraction", "refraction", prefr);
1515 let radius0 = frost_seed("radius", "radius", pradius);
1516 let spec0 = finish_seed("spec", pane.finish.spec);
1517 let shine0 = finish_seed("shininess", pane.finish.shininess);
1518 let curv0 = finish_seed("curvature", pane.finish.curvature);
1519 let norm = |v: f32, (lo, hi): (f32, f32)| ((v - lo) / (hi - lo)).clamp(0.0, 1.0);
1520 let material_slider = |label: &str, v: f32, range: (f32, f32), decimals: usize| {
1521 Slider::new()
1522 .with_label(label)
1523 .with_range(range.0, range.1)
1524 .with_value(norm(v, range))
1525 .with_readout(true)
1526 .with_decimals(decimals)
1527 .with_scroll(true)
1528 };
1529 // The persisted per-app plate opacity, falling back to the DE look.
1530 // New path first, then the pre-rename one, so an existing opacity
1531 // setting keeps working without a migration step.
1532 let plate_opacity = std::fs::read_to_string(cce_ui::config::get_app_config_path("cce-relief"))
1533 .or_else(|_| std::fs::read_to_string(cce_ui::config::get_app_config_path("cce-bevel")))
1534 .ok()
1535 .map(|c| cce_ui::config::parse_kdl_to_json(&c))
1536 .and_then(|v| {
1537 v.get("window")
1538 .and_then(|w| w.get("opacity"))
1539 .and_then(|o| o.as_f64())
1540 .map(|f| (f as f32).clamp(0.0, 1.0))
1541 })
1542 .unwrap_or_else(|| cce_ui::color::root_plate_opacity());
1543 Self {
1544 profile_dropdown: Dropdown::new(
1545 Shape::ALL.iter().map(|s| s.label().to_string()).collect(),
1546 0,
1547 )
1548 .with_label("Shape"),
1549 edge_dropdown: Dropdown::new(
1550 Edge::ALL.iter().map(|e| e.label().to_string()).collect(),
1551 0,
1552 )
1553 .with_label("Edge"),
1554 wall: ProfileKnobs::new(wall_seed, cce_ui::layout::bevel_profile_slopes().is_some()),
1555 edge: ProfileKnobs::new(edge_seed, cce_ui::layout::roll_profile_slopes().is_some()),
1556 depth_slider: Slider::new()
1557 .with_label("Light")
1558 .with_range(dmin, dmax)
1559 .with_value(((depth - dmin) / (dmax - dmin)).clamp(0.0, 1.0))
1560 .with_readout(true)
1561 .with_decimals(2)
1562 .with_scroll(true),
1563 width_slider: Slider::new()
1564 .with_label("Width")
1565 .with_range(wmin, wmax)
1566 .with_value(((width - wmin) / (wmax - wmin)).clamp(0.0, 1.0))
1567 .with_readout(true)
1568 .with_decimals(1)
1569 .with_scroll(true),
1570 height_slider: Slider::new()
1571 .with_label("Height")
1572 .with_range(hmin, hmax)
1573 .with_value(((height - hmin) / (hmax - hmin)).clamp(0.0, 1.0))
1574 .with_readout(true)
1575 .with_decimals(1)
1576 .with_scroll(true),
1577 spec_slider: material_slider("Specular", spec0, SPEC_RANGE, 2),
1578 shine_slider: material_slider("Shininess", shine0, SHINE_RANGE, 0),
1579 curv_slider: material_slider("Curvature", curv0, CURV_RANGE, 2),
1580 comp_slider: material_slider("Compression", comp0, COMP_RANGE, 2),
1581 refr_slider: material_slider("Refraction", refr0, REFR_RANGE, 2),
1582 radius_slider: material_slider("Blur radius", radius0, RADIUS_RANGE, 1),
1583 save_button: Button::new(0.0, 0.0, 0.0, 0.0).with_label("Save"),
1584 cancel_button: Button::new(0.0, 0.0, 0.0, 0.0).with_label("Cancel"),
1585 material_target,
1586 material_frosted,
1587 exit_requested: false,
1588 plate_opacity,
1589 status: match (&target_key, &target_label) {
1590 (Some(_), Some(l)) => format!("Edits apply live; Save writes the {l} key."),
1591 (None, Some(l)) => format!("Edits apply live; Save writes {l}'s config."),
1592 _ => "Edits apply live; Save writes config.kdl.".to_string(),
1593 },
1594 config_path,
1595 target_key,
1596 target_label,
1597 ui_context: cce_ui::context::UiContext::new(),
1598 width: 520,
1599 height: 480,
1600 scale_factor: 1.0,
1601 needs_rebuild: true,
1602 registered: false,
1603 status_pos: (0.0, 0.0),
1604 cut_rect: Rect::ZERO,
1605 }
1606 }
1607
1608 fn settings(&self) -> WindowSettings {
1609 WindowSettings {
1610 title: match &self.target_label {
1611 Some(l) => format!("Relief — {l}"),
1612 None => "Relief".to_string(),
1613 },
1614 app_id: "cce-relief".to_string(),
1615 width: 520,
1616 // Asked for, not guessed: the exact height the content occupies at
1617 // this width (see `content_height`).
1618 height: content_height(520.0).round() as u32,
1619 fullscreen: false,
1620 // The floor is the same content height — this window has no useful
1621 // smaller shape, and shrinking it only eats the cutaway.
1622 min_size: Some((440, content_height(440.0).round() as u32)),
1623 }
1624 }
1625
1626 /// The motivating case for the mode: this window's shape IS
1627 /// `content_height`, so nothing — not a drag, not a remembered size —
1628 /// should ever dictate a different one.
1629 fn utility(&self) -> bool {
1630 true
1631 }
1632
1633 fn update(&mut self, msg: Self::Message, _needs_rebuild: &mut bool, exit: &mut bool) {
1634 match msg {
1635 BevelMsg::Exit => *exit = true,
1636 }
1637 }
1638
1639 fn tick(&mut self, dt: f32, needs_rebuild: &mut bool) {
1640 if self.ui_context.tick(dt) {
1641 self.drain_widget_changes();
1642 *needs_rebuild = true;
1643 self.needs_rebuild = true;
1644 }
1645 }
1646
1647 fn display_list(&mut self, size: LogicalSize, scale: f64) -> Option<DisplayList> {
1648 if !self.registered {
1649 self.registered = true;
1650 let self_ptr = self as *mut Self;
1651 unsafe {
1652 for w in (*self_ptr).roots() {
1653 let id = (*w).base().id();
1654 self.ui_context.register_widget(id, w);
1655 }
1656 }
1657 }
1658
1659 let size_changed = self.width != size.width as u32
1660 || self.height != size.height as u32
1661 || self.scale_factor != scale;
1662 if self.needs_rebuild || size_changed {
1663 self.width = size.width as u32;
1664 self.height = size.height as u32;
1665 self.scale_factor = scale;
1666 cce_ui::scale::set_scale_factor(scale as f32);
1667
1668 // Manual column layout: the profile selector, ONE cutaway, the
1669 // selected profile's knobs, then the global rows. The unselected
1670 // profile's knobs park off-screen.
1671 let pad = cce_ui::layout::root_plate_padding();
1672 let x = pad;
1673 let w = (self.width as f32 - 2.0 * pad).max(0.0);
1674 let gap = 14.0;
1675 let strip = {
1676 let (_, fsize) = cce_ui::layout::control_label_font_detached_parsed();
1677 fsize + cce_ui::layout::control_label_margin()
1678 };
1679 let knob_h = 22.0 + strip;
1680 let button_h = 26.0;
1681 let status_h = HEADER_FONT_SIZE + 4.0;
1682 // Rows above/below the cutaway: the selector row, then SIX
1683 // stacked sliders, then buttons and status. Stacked rather than
1684 // gridded because a slider's label and readout want the full width
1685 // — three to a row truncated both, and the two-wide Depth/Width row
1686 // set a different rhythm again for no reason.
1687 let fixed = knob_h + gap // selector row
1688 + 6.0 * (knob_h + gap) // Shoulder..Height
1689 + button_h + 8.0 + status_h + 2.0 * gap; // buttons + status
1690 // The cutaway absorbs spare height — but only up to its NATURAL
1691 // height for this width (the proportional square domain plus
1692 // gutters), so the opening shrink-wraps the section instead of
1693 // floating it in dark space.
1694 let natural = (w - 2.0 * CUT_MARGIN - GUTTER_L - 2.0 * MIN_BAND)
1695 + 2.0 * CUT_MARGIN
1696 + UNDERSIDE
1697 + GUTTER_B
1698 + 2.0 * SHADE_STRIP_H
1699 + 6.0
1700 + GUTTER_B;
1701 let cut_h = (self.height as f32 - 2.0 * pad - fixed).min(natural).max(90.0);
1702
1703 let knob_row = |k: &mut ProfileKnobs, x: f32, y: f32| {
1704 k.shoulder.set_rect(x, y, w, knob_h);
1705 k.base.set_rect(x, y + (knob_h + gap), w, knob_h);
1706 k.bias.set_rect(x, y + 2.0 * (knob_h + gap), w, knob_h);
1707 };
1708 let park = |k: &mut ProfileKnobs| {
1709 k.shoulder.set_rect(-1000.0, -1000.0, 0.0, 0.0);
1710 k.base.set_rect(-1000.0, -1000.0, 0.0, 0.0);
1711 k.bias.set_rect(-1000.0, -1000.0, 0.0, 0.0);
1712 };
1713
1714 let mut y = pad;
1715 // Shape takes the row's left portion, Edge the rest — one row,
1716 // because the cutaway is what should get the spare height.
1717 let edge_w = (w * 0.32).max(120.0).min(w * 0.5);
1718 let shape_w = (w - edge_w - gap).max(140.0);
1719 self.profile_dropdown.set_rect(x, y, shape_w, knob_h);
1720 self.edge_dropdown.set_rect(x + shape_w + gap, y, edge_w, knob_h);
1721 y += knob_h + gap;
1722 self.cut_rect = Rect { x, y, width: w, height: cut_h };
1723 y += cut_h + gap;
1724 // Keyed off the SHAPE's curve, never the dropdown index — several
1725 // shapes share the Wall curve, and this has to agree with the paint
1726 // side's `wall_active` or the row is laid out for one set and drawn
1727 // from the other, which parks every knob off-screen and looks like
1728 // the sliders vanished.
1729 if self.active_curve() == Curve::Wall {
1730 knob_row(&mut self.wall, x, y);
1731 park(&mut self.edge);
1732 } else {
1733 knob_row(&mut self.edge, x, y);
1734 park(&mut self.wall);
1735 }
1736 y += 3.0 * (knob_h + gap);
1737 self.depth_slider.set_rect(x, y, w, knob_h);
1738 y += knob_h + gap;
1739 self.width_slider.set_rect(x, y, w, knob_h);
1740 y += knob_h + gap;
1741 self.height_slider.set_rect(x, y, w, knob_h);
1742 y += knob_h + gap;
1743 // The material columns: Finish left, Frost right, three rows.
1744 let half = ((w - gap) * 0.5).max(60.0);
1745 for (l, r) in [
1746 (&mut self.spec_slider, &mut self.comp_slider),
1747 (&mut self.shine_slider, &mut self.refr_slider),
1748 (&mut self.curv_slider, &mut self.radius_slider),
1749 ] {
1750 l.set_rect(x, y, half, knob_h);
1751 r.set_rect(x + half + gap, y, half, knob_h);
1752 y += knob_h + gap;
1753 }
1754 self.save_button.set_rect(x, y, 96.0, button_h);
1755 self.cancel_button.set_rect(x + 96.0 + 12.0, y, 96.0, button_h);
1756 y += button_h + 8.0;
1757 self.status_pos = (x, y);
1758
1759 self.needs_rebuild = false;
1760 self.ui_context.rebuild_spatial_grid();
1761 }
1762
1763 // BOTH selectors, not just the shape one. A dropdown whose popover is
1764 // neither registered nor rendered still OPENS on a press — it just
1765 // opens invisibly, so its items cannot be hit and the widget reads as
1766 // completely dead. That is what adding the Edge selector looked like
1767 // until this list grew: paint, layout, registration and routing were
1768 // all correct and the thing still did nothing.
1769 self.ui_context.clear_popovers();
1770 if self.profile_dropdown.popover_rect().is_some() {
1771 self.ui_context.register_popover(&mut self.profile_dropdown);
1772 }
1773 if self.edge_dropdown.popover_rect().is_some() {
1774 self.ui_context.register_popover(&mut self.edge_dropdown);
1775 }
1776
1777 let mut pc = PaintCtx::new();
1778 let (w, h) = (self.width as f32, self.height as f32);
1779
1780 // The window plate at full opacity on purpose: its rolled perimeter
1781 // previews the edge profile, and the wells/buttons preview the wall
1782 // profile — the popup is its own material sample.
1783 let mut plate = cce_ui::color::page_low_color();
1784 plate[3] = self.plate_opacity;
1785 let radius = cce_ui::colors::root_plate_corner_radius();
1786 let bevel = cce_ui::layout::bevel_width();
1787 pc.plate(
1788 Rect { x: 0.0, y: 0.0, width: w, height: h },
1789 (radius, radius, radius, radius),
1790 &cce_ui::scene::Material::from_fill(plate),
1791 bevel,
1792 );
1793
1794 pc.text_with(
1795 self.status.clone(),
1796 self.status_pos.0,
1797 self.status_pos.1,
1798 HEADER_FONT_SIZE,
1799 HEADER_COLOR,
1800 Some("monospace".to_string()),
1801 None,
1802 );
1803
1804 let shape = self.active_shape();
1805 let wall_active = shape.curve() == Curve::Wall;
1806 let active = if wall_active { &self.wall } else { &self.edge };
1807 draw_section(&mut pc, self.cut_rect, active, shape, self.active_edge());
1808
1809 let knobs = if wall_active { &self.wall } else { &self.edge };
1810 for s in [
1811 &knobs.shoulder,
1812 &knobs.base,
1813 &knobs.bias,
1814 &self.depth_slider,
1815 &self.width_slider,
1816 &self.height_slider,
1817 &self.spec_slider,
1818 &self.shine_slider,
1819 &self.curv_slider,
1820 &self.comp_slider,
1821 &self.refr_slider,
1822 &self.radius_slider,
1823 ] {
1824 cce_ui::scene::painter::paint_root_into(&self.ui_context, s, &mut pc);
1825 }
1826 cce_ui::scene::painter::paint_root_into(&self.ui_context, &self.edge_dropdown, &mut pc);
1827 cce_ui::scene::painter::paint_root_into(&self.ui_context, &self.profile_dropdown, &mut pc);
1828 cce_ui::scene::painter::paint_root_into(&self.ui_context, &self.save_button, &mut pc);
1829 cce_ui::scene::painter::paint_root_into(&self.ui_context, &self.cancel_button, &mut pc);
1830
1831 // The selector's popover, drawn into the frame on top of everything
1832 // below it (its labels carry the popover rect as bounds).
1833 if self.profile_dropdown.popover_rect().is_some() {
1834 // PaintCtx is a RenderTarget: the popover draws its real prims (the
1835 // dropdown's expanded inset-plate surface) with its own bounds.
1836 self.profile_dropdown.render_popover(&mut pc);
1837 }
1838 if self.edge_dropdown.popover_rect().is_some() {
1839 self.edge_dropdown.render_popover(&mut pc);
1840 }
1841
1842 // The shared context menu (slider Copy/Paste), last, on top.
1843 // The lit plate and the menu font, in one call — the flat quads and
1844 // a family-less label loop drew this menu square, opaque and in the
1845 // default sans, unlike every app's.
1846 cce_ui::widget::context_menu::paint_with_labels(&mut pc);
1847
1848 Some(pc.finish())
1849 }
1850
1851 fn display_list_text(&self) -> bool {
1852 true
1853 }
1854
1855 fn ui_context(&self) -> Option<&cce_ui::context::UiContext> {
1856 Some(&self.ui_context)
1857 }
1858
1859 // Engine-driven animation frames for the dropdown expand/contract.
1860 fn ui_context_mut(&mut self) -> Option<&mut cce_ui::context::UiContext> {
1861 Some(&mut self.ui_context)
1862 }
1863
1864 fn is_movable_root_plate_at(&self, px: f32, py: f32) -> bool {
1865 self.ui_context.drag_allowed_at(px, py)
1866 }
1867
1868 fn clear_color(&self) -> [f32; 4] {
1869 [0.0, 0.0, 0.0, 0.0]
1870 }
1871
1872 fn handle_pointer_move(&mut self, pos: LogicalPosition, needs_rebuild: &mut bool) {
1873 if self.ui_context.cursor_moved_context_menu(pos.x, pos.y) {
1874 *needs_rebuild = true;
1875 self.needs_rebuild = true;
1876 }
1877 let ev = Event::PointerMove { x: pos.x, y: pos.y, local_x: pos.x, local_y: pos.y };
1878 let mut changed = false;
1879 for root in self.root_ids() {
1880 if self.ui_context.propagate_event(&ev, root) {
1881 changed = true;
1882 }
1883 }
1884 self.drain_widget_changes();
1885 if changed || self.needs_rebuild {
1886 *needs_rebuild = true;
1887 self.needs_rebuild = true;
1888 }
1889 }
1890
1891 fn handle_mouse_input(
1892 &mut self,
1893 button: MouseButton,
1894 state: ElementState,
1895 pos: LogicalPosition,
1896 needs_rebuild: &mut bool,
1897 ) -> Option<Self::Message> {
1898 // The open context menu owns the press (item dispatch / dismiss).
1899 if self.ui_context.mouse_input_context_menu(button, state, pos.x, pos.y) {
1900 self.drain_widget_changes();
1901 *needs_rebuild = true;
1902 self.needs_rebuild = true;
1903 return None;
1904 }
1905 let ev = Event::MouseButton {
1906 button,
1907 state,
1908 x: pos.x,
1909 y: pos.y,
1910 local_x: pos.x,
1911 local_y: pos.y,
1912 };
1913 let mut changed = false;
1914 for root in self.root_ids() {
1915 if self.ui_context.propagate_event(&ev, root) {
1916 changed = true;
1917 }
1918 }
1919 self.drain_widget_changes();
1920 if self.exit_requested {
1921 return Some(BevelMsg::Exit);
1922 }
1923 if changed || self.needs_rebuild {
1924 *needs_rebuild = true;
1925 self.needs_rebuild = true;
1926 }
1927 None
1928 }
1929
1930 fn handle_mouse_wheel(
1931 &mut self,
1932 delta: &MouseScrollDelta,
1933 pos: LogicalPosition,
1934 needs_rebuild: &mut bool,
1935 ) {
1936 let ev = Event::MouseWheel {
1937 delta: delta.clone(),
1938 x: pos.x,
1939 y: pos.y,
1940 local_x: pos.x,
1941 local_y: pos.y,
1942 };
1943 let mut changed = false;
1944 for root in self.root_ids() {
1945 if self.ui_context.propagate_event(&ev, root) {
1946 changed = true;
1947 }
1948 }
1949 self.drain_widget_changes();
1950 if changed || self.needs_rebuild {
1951 *needs_rebuild = true;
1952 self.needs_rebuild = true;
1953 }
1954 }
1955
1956 fn handle_key_input(
1957 &mut self,
1958 event: &KeyEvent,
1959 needs_rebuild: &mut bool,
1960 ) -> Option<Self::Message> {
1961 use cce_ui::widget::{Key, NamedKey};
1962 if event.state == ElementState::Pressed {
1963 // Escape exits — unless the context menu is up (the toolkit-wide
1964 // Escape-dismiss should win the first press).
1965 if event.logical_key == Key::Named(NamedKey::Escape)
1966 && !self.ui_context.is_context_menu_visible()
1967 {
1968 return Some(BevelMsg::Exit);
1969 }
1970 if event.ctrl {
1971 if let Key::Character(ref c) = event.logical_key {
1972 if c == "q" {
1973 return Some(BevelMsg::Exit);
1974 }
1975 }
1976 }
1977 }
1978 let ev = Event::KeyInput(event.clone());
1979 let mut handled = false;
1980 for root in self.root_ids() {
1981 if self.ui_context.propagate_event(&ev, root) {
1982 handled = true;
1983 break;
1984 }
1985 }
1986 self.drain_widget_changes();
1987 if handled || self.needs_rebuild {
1988 *needs_rebuild = true;
1989 self.needs_rebuild = true;
1990 }
1991 None
1992 }
1993 }
1994
1995 fn main() {
1996 cce_ui::engine::run::<BevelPopup>();
1997 }