GPU-accelerated UI toolkit (Vulkan)
git clone https://git.lucas.co/cce-ui.git
docs(rfc-material): the step-3 control — default recipe pixel-identical to pre-step-3
Co-Authored-By: Claude Fable 5.1 <[email protected]>
docs/rfc-material.md | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/docs/rfc-material.md b/docs/rfc-material.md
index 8592f67..32e2793 100644
--- a/docs/rfc-material.md
+++ b/docs/rfc-material.md
@@ -450,7 +450,11 @@ dark columns, and the largest per-pixel luminance step across a column edge):
| compression 0.85, default radius | 0.367 | 0.039 | 0.329 | 0.075 |
| clear (radius 0) | 0.882 | 0.004 | 0.878 | 0.878 |
-Three recipes in one window, each doing what its own numbers say.
+Three recipes in one window, each doing what its own numbers say. **Control:** the same
+example built at the pre-step-3 commit (c86d6f6) in its own shadow draws all three plates
+as the window-wide default (swing 0.795 each); HEAD's default-recipe plate is
+pixel-identical to it (max |diff| 0/255 over the plate), so the default moved nothing on
+the scale-2 panel and the other two plates differ only by their own recipes.
- `Frost::pack` into `p_host.zw` in mode 1 (§ 6.1's layout); `resolve_blur` reads its
three arguments; the Droplet clamps to the kernel default.
- `Flat` faces, `Menu`, `Graph` and the status bar fill promoted to zero-depth plates