git.lucas.co / cce-ui
GPU-accelerated UI toolkit (Vulkan)
git clone https://git.lucas.co/cce-ui.git

commitcb4ebef309d9e626d5184d7b17218711cf3ab48b
authorLucas Galante <[email protected]>
date2026-05-19 22:08
Initial commit: clear-ui GPU-accelerated UI framework

 .gitignore      |    1 +
 Cargo.lock      | 2368 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Cargo.toml      |   11 +
 src/main.rs     |  872 ++++++++++++++++++++
 src/shader.wgsl |   20 +
 5 files changed, 3272 insertions(+)

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index 0000000..c90eb43
--- /dev/null
+++ b/src/main.rs
@@ -0,0 +1,872 @@
+use std::sync::Arc;
+
+use winit::application::ApplicationHandler;
+use winit::event::{ElementState, MouseButton, WindowEvent};
+use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
+use winit::window::{Window, WindowAttributes};
+use taffy::prelude::TaffyMaxContent;
+
+#[repr(C)]
+#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
+struct Vertex {
+    position: [f32; 2],
+    color: [f32; 4],
+}
+
+impl Vertex {
+    const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![
+        0 => Float32x2,
+        1 => Float32x4,
+    ];
+
+    fn desc() -> wgpu::VertexBufferLayout<'static> {
+        wgpu::VertexBufferLayout {
+            array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
+            step_mode: wgpu::VertexStepMode::Vertex,
+            attributes: &Self::ATTRIBS,
+        }
+    }
+}
+
+fn quad_vertices(
+    x: f32, y: f32, w: f32, h: f32,
+    surface_w: f32, surface_h: f32,
+    color: [f32; 4],
+) -> [Vertex; 6] {
+    let x0 = (x / surface_w) * 2.0 - 1.0;
+    let y0 = 1.0 - (y / surface_h) * 2.0;
+    let x1 = ((x + w) / surface_w) * 2.0 - 1.0;
+    let y1 = 1.0 - ((y + h) / surface_h) * 2.0;
+
+    [
+        Vertex { position: [x0, y0], color },
+        Vertex { position: [x1, y0], color },
+        Vertex { position: [x0, y1], color },
+        Vertex { position: [x1, y0], color },
+        Vertex { position: [x1, y1], color },
+        Vertex { position: [x0, y1], color },
+    ]
+}
+
+mod colors {
+    pub const HEADER_BG: [f32; 4] = [0.08, 0.08, 0.12, 1.0];
+    pub const HEADER_ACCENT: [f32; 4] = [0.60, 0.40, 0.20, 1.0];
+    pub const SIDEBAR_BG: [f32; 4] = [0.10, 0.10, 0.13, 1.0];
+    pub const CONTENT_BG: [f32; 4] = [0.13, 0.13, 0.16, 1.0];
+    pub const PANEL_IDLE: [f32; 4] = [0.14, 0.70, 0.38, 1.0];
+    pub const PANEL_DRAG: [f32; 4] = [0.24, 0.85, 0.50, 1.0];
+    pub const BUTTON_IDLE: [f32; 4] = [0.20, 0.40, 0.65, 1.0];
+    pub const BUTTON_HOVER: [f32; 4] = [0.30, 0.52, 0.78, 1.0];
+    pub const BUTTON_PRESS: [f32; 4] = [0.12, 0.28, 0.50, 1.0];
+    pub const STATUS_BG: [f32; 4] = [0.06, 0.06, 0.10, 1.0];
+    pub const STATUS_ACCENT: [f32; 4] = [0.20, 0.20, 0.25, 1.0];
+    pub const RESET_BTN_IDLE: [f32; 4] = [0.55, 0.20, 0.20, 1.0];
+    pub const RESET_BTN_HOVER: [f32; 4] = [0.70, 0.30, 0.30, 1.0];
+    pub const RESET_BTN_PRESS: [f32; 4] = [0.40, 0.12, 0.12, 1.0];
+}
+
+trait Widget {
+    fn rect(&self) -> (f32, f32, f32, f32);
+    fn set_rect(&mut self, x: f32, y: f32, w: f32, h: f32);
+
+    fn hit_test(&self, px: f32, py: f32) -> bool {
+        let (x, y, w, h) = self.rect();
+        px >= x && px <= x + w && py >= y && py <= y + h
+    }
+
+    fn cursor_moved(&mut self, _px: f32, _py: f32) -> bool { false }
+    fn mouse_input(&mut self, _button: MouseButton, _state: ElementState, _px: f32, _py: f32) -> bool { false }
+
+    fn vertices(&self, sw: f32, sh: f32) -> Vec<Vertex> {
+        let (x, y, w, h) = self.rect();
+        quad_vertices(x, y, w, h, sw, sh, self.color()).to_vec()
+    }
+
+    fn color(&self) -> [f32; 4];
+
+    fn is_dragging(&self) -> bool { false }
+    fn drag_update(&mut self, _px: f32, _py: f32) -> bool { false }
+    fn drag_begin(&mut self, _px: f32, _py: f32) {}
+    fn drag_end(&mut self) {}
+    fn take_click(&mut self) -> bool { false }
+    fn draggable(&self) -> bool { false }
+}
+
+struct Header {
+    x: f32, y: f32, w: f32, h: f32,
+}
+
+impl Header {
+    fn new() -> Self { Self { x: 0.0, y: 0.0, w: 0.0, h: 0.0 } }
+}
+
+impl Widget for Header {
+    fn rect(&self) -> (f32, f32, f32, f32) { (self.x, self.y, self.w, self.h) }
+    fn set_rect(&mut self, x: f32, y: f32, w: f32, h: f32) { self.x = x; self.y = y; self.w = w; self.h = h; }
+    fn color(&self) -> [f32; 4] { colors::HEADER_BG }
+
+    fn vertices(&self, sw: f32, sh: f32) -> Vec<Vertex> {
+        let (x, y, w, h) = self.rect();
+        let mut verts = Vec::new();
+        verts.extend(quad_vertices(x, y, w, h, sw, sh, colors::HEADER_BG));
+        verts.extend(quad_vertices(x, y + h - 2.0, w, 2.0, sw, sh, colors::HEADER_ACCENT));
+        verts
+    }
+}
+
+struct StatusBar {
+    x: f32, y: f32, w: f32, h: f32,
+}
+
+impl StatusBar {
+    fn new() -> Self { Self { x: 0.0, y: 0.0, w: 0.0, h: 0.0 } }
+}
+
+impl Widget for StatusBar {
+    fn rect(&self) -> (f32, f32, f32, f32) { (self.x, self.y, self.w, self.h) }
+    fn set_rect(&mut self, x: f32, y: f32, w: f32, h: f32) { self.x = x; self.y = y; self.w = w; self.h = h; }
+    fn color(&self) -> [f32; 4] { colors::STATUS_BG }
+
+    fn vertices(&self, sw: f32, sh: f32) -> Vec<Vertex> {
+        let (x, y, w, h) = self.rect();
+        let mut verts = Vec::new();
+        verts.extend(quad_vertices(x, y, w, h, sw, sh, colors::STATUS_BG));
+        verts.extend(quad_vertices(x, y, w, 2.0, sw, sh, colors::STATUS_ACCENT));
+        verts
+    }
+}
+
+struct Panel {
+    x: f32, y: f32, w: f32, h: f32,
+    dragging: bool,
+    drag_ox: f32, drag_oy: f32,
+    drag_start_x: f32, drag_start_y: f32,
+}
+
+impl Panel {
+    fn new(x: f32, y: f32, w: f32, h: f32) -> Self {
+        Self { x, y, w, h, dragging: false, drag_ox: 0.0, drag_oy: 0.0, drag_start_x: 0.0, drag_start_y: 0.0 }
+    }
+}
+
+impl Widget for Panel {
+    fn rect(&self) -> (f32, f32, f32, f32) { (self.x, self.y, self.w, self.h) }
+    fn set_rect(&mut self, x: f32, y: f32, w: f32, h: f32) { self.x = x; self.y = y; self.w = w; self.h = h; }
+    fn color(&self) -> [f32; 4] { if self.dragging { colors::PANEL_DRAG } else { colors::PANEL_IDLE } }
+
+    fn mouse_input(&mut self, button: MouseButton, state: ElementState, px: f32, py: f32) -> bool {
+        if button != MouseButton::Left { return false; }
+        match state {
+            ElementState::Pressed => {
+                if self.hit_test(px, py) {
+                    self.drag_begin(px, py);
+                    return true;
+                }
+            }
+            ElementState::Released => {
+                if self.dragging { self.drag_end(); return true; }
+            }
+        }
+        false
+    }
+
+    fn is_dragging(&self) -> bool { self.dragging }
+    fn draggable(&self) -> bool { true }
+
+    fn drag_update(&mut self, px: f32, py: f32) -> bool {
+        let nx = px - self.drag_ox;
+        let ny = py - self.drag_oy;
+        if (nx - self.x).abs() > 0.01 || (ny - self.y).abs() > 0.01 {
+            self.x = nx;
+            self.y = ny;
+            return true;
+        }
+        false
+    }
+
+    fn drag_begin(&mut self, px: f32, py: f32) {
+        self.dragging = true;
+        self.drag_ox = px - self.x;
+        self.drag_oy = py - self.y;
+        self.drag_start_x = self.x;
+        self.drag_start_y = self.y;
+    }
+
+    fn drag_end(&mut self) { self.dragging = false; }
+}
+
+enum ButtonKind {
+    Primary,
+    Reset,
+}
+
+struct Button {
+    x: f32, y: f32, w: f32, h: f32,
+    hovering: bool,
+    pressed: bool,
+    just_clicked: bool,
+    kind: ButtonKind,
+}
+
+impl Button {
+    fn new(x: f32, y: f32, w: f32, h: f32) -> Self {
+        Self { x, y, w, h, hovering: false, pressed: false, just_clicked: false, kind: ButtonKind::Primary }
+    }
+
+    fn new_reset(x: f32, y: f32, w: f32, h: f32) -> Self {
+        Self { x, y, w, h, hovering: false, pressed: false, just_clicked: false, kind: ButtonKind::Reset }
+    }
+}
+
+impl Widget for Button {
+    fn rect(&self) -> (f32, f32, f32, f32) { (self.x, self.y, self.w, self.h) }
+    fn set_rect(&mut self, x: f32, y: f32, w: f32, h: f32) { self.x = x; self.y = y; self.w = w; self.h = h; }
+    fn color(&self) -> [f32; 4] {
+        match self.kind {
+            ButtonKind::Primary => {
+                if self.pressed { colors::BUTTON_PRESS }
+                else if self.hovering { colors::BUTTON_HOVER }
+                else { colors::BUTTON_IDLE }
+            }
+            ButtonKind::Reset => {
+                if self.pressed { colors::RESET_BTN_PRESS }
+                else if self.hovering { colors::RESET_BTN_HOVER }
+                else { colors::RESET_BTN_IDLE }
+            }
+        }
+    }
+
+    fn cursor_moved(&mut self, px: f32, py: f32) -> bool {
+        let was = self.hovering;
+        self.hovering = self.hit_test(px, py);
+        was != self.hovering
+    }
+
+    fn mouse_input(&mut self, button: MouseButton, state: ElementState, px: f32, py: f32) -> bool {
+        if button != MouseButton::Left { return false; }
+        match state {
+            ElementState::Pressed => {
+                if self.hit_test(px, py) {
+                    self.pressed = true;
+                    return true;
+                }
+            }
+            ElementState::Released => {
+                if self.pressed && self.hit_test(px, py) {
+                    self.just_clicked = true;
+                }
+                let was = self.pressed;
+                self.pressed = false;
+                return was;
+            }
+        }
+        false
+    }
+
+    fn take_click(&mut self) -> bool {
+        if self.just_clicked { self.just_clicked = false; true } else { false }
+    }
+}
+
+struct Sidebar {
+    x: f32, y: f32, w: f32, h: f32,
+}
+
+impl Sidebar {
+    fn new(w: f32) -> Self { Self { x: 0.0, y: 0.0, w, h: 0.0 } }
+}
+
+impl Widget for Sidebar {
+    fn rect(&self) -> (f32, f32, f32, f32) { (self.x, self.y, self.w, self.h) }
+    fn set_rect(&mut self, x: f32, y: f32, w: f32, h: f32) { self.x = x; self.y = y; self.w = w; self.h = h; }
+    fn color(&self) -> [f32; 4] { colors::SIDEBAR_BG }
+}
+
+struct ContentBg {
+    x: f32, y: f32, w: f32, h: f32,
+}
+
+impl ContentBg {
+    fn new() -> Self { Self { x: 0.0, y: 0.0, w: 0.0, h: 0.0 } }
+}
+
+impl Widget for ContentBg {
+    fn rect(&self) -> (f32, f32, f32, f32) { (self.x, self.y, self.w, self.h) }
+    fn set_rect(&mut self, x: f32, y: f32, w: f32, h: f32) { self.x = x; self.y = y; self.w = w; self.h = h; }
+    fn color(&self) -> [f32; 4] { colors::CONTENT_BG }
+}
+
+use taffy::geometry::{Rect, Size};
+use taffy::style::{Dimension, FlexDirection, LengthPercentage, Style};
+
+struct Layout {
+    tree: taffy::TaffyTree<()>,
+    root: taffy::NodeId,
+    widget_nodes: Vec<taffy::NodeId>,
+}
+
+impl Layout {
+    fn new(width: f32, height: f32) -> Self {
+        let mut tree = taffy::TaffyTree::new();
+
+        let header = tree.new_leaf(Style {
+            size: Size { width: Dimension::percent(1.0), height: Dimension::length(40.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let sidebar = tree.new_leaf(Style {
+            size: Size { width: Dimension::length(60.0), height: Dimension::percent(1.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let content_bg = tree.new_leaf(Style {
+            flex_grow: 1.0,
+            size: Size { width: Dimension::percent(1.0), height: Dimension::percent(1.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let btn_a = tree.new_leaf(Style {
+            size: Size { width: Dimension::length(140.0), height: Dimension::length(40.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let btn_b = tree.new_leaf(Style {
+            size: Size { width: Dimension::length(140.0), height: Dimension::length(40.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let btn_c = tree.new_leaf(Style {
+            size: Size { width: Dimension::length(140.0), height: Dimension::length(40.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let panel = tree.new_leaf(Style {
+            size: Size { width: Dimension::length(400.0), height: Dimension::length(250.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let click_me = tree.new_leaf(Style {
+            size: Size { width: Dimension::length(140.0), height: Dimension::length(40.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let reset = tree.new_leaf(Style {
+            size: Size { width: Dimension::length(140.0), height: Dimension::length(40.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let status_bar = tree.new_leaf(Style {
+            size: Size { width: Dimension::percent(1.0), height: Dimension::length(28.0) },
+            ..Default::default()
+        }).unwrap();
+
+        let btn_row_1 = tree.new_with_children(
+            Style {
+                display: taffy::style::Display::Flex,
+                flex_direction: FlexDirection::Row,
+                gap: Size { width: LengthPercentage::length(10.0), height: LengthPercentage::length(0.0) },
+                ..Default::default()
+            },
+            &[btn_a, btn_b, btn_c],
+        ).unwrap();
+
+        let btn_row_2 = tree.new_with_children(
+            Style {
+                display: taffy::style::Display::Flex,
+                flex_direction: FlexDirection::Row,
+                gap: Size { width: LengthPercentage::length(10.0), height: LengthPercentage::length(0.0) },
+                ..Default::default()
+            },
+            &[click_me, reset],
+        ).unwrap();
+
+        let _content = tree.new_with_children(
+            Style {
+                display: taffy::style::Display::Flex,
+                flex_direction: FlexDirection::Column,
+                flex_grow: 1.0,
+                padding: Rect {
+                    top: LengthPercentage::length(20.0),
+                    left: LengthPercentage::length(20.0),
+                    bottom: LengthPercentage::length(0.0),
+                    right: LengthPercentage::length(0.0),
+                },
+                gap: Size { width: LengthPercentage::length(0.0), height: LengthPercentage::length(12.0) },
+                ..Default::default()
+            },
+            &[btn_row_1, panel, btn_row_2],
+        ).unwrap();
+
+        let body = tree.new_with_children(
+            Style {
+                display: taffy::style::Display::Flex,
+                flex_direction: FlexDirection::Row,
+                flex_grow: 1.0,
+                size: Size { width: Dimension::percent(1.0), height: Dimension::auto() },
+                ..Default::default()
+            },
+            &[sidebar, content_bg],
+        ).unwrap();
+
+        let root = tree.new_with_children(
+            Style {
+                display: taffy::style::Display::Flex,
+                flex_direction: FlexDirection::Column,
+                size: Size { width: Dimension::length(width), height: Dimension::length(height) },
+                ..Default::default()
+            },
+            &[header, body, status_bar],
+        ).unwrap();
+
+        let widget_nodes = vec![
+            header,
+            sidebar,
+            content_bg,
+            btn_a,
+            btn_b,
+            btn_c,
+            panel,
+            click_me,
+            reset,
+            status_bar,
+        ];
+
+        let mut layout = Self { tree, root, widget_nodes };
+        layout.compute(width, height);
+        layout
+    }
+
+    fn compute(&mut self, width: f32, height: f32) {
+        self.tree.set_style(self.root, Style {
+            size: Size { width: Dimension::length(width), height: Dimension::length(height) },
+            ..Default::default()
+        }).unwrap();
+
+        self.tree.compute_layout(self.root, Size::MAX_CONTENT).unwrap();
+    }
+
+    fn widget_rect(&self, node_id: taffy::NodeId) -> (f32, f32, f32, f32) {
+        let layout = self.tree.layout(node_id).unwrap();
+        let x = layout.location.x;
+        let y = layout.location.y;
+        let w = layout.size.width;
+        let h = layout.size.height;
+        (x, y, w, h)
+    }
+
+    fn resize(&mut self, width: f32, height: f32) {
+        self.compute(width, height);
+    }
+}
+
+struct State {
+    window: Arc<Window>,
+    surface: wgpu::Surface<'static>,
+    device: wgpu::Device,
+    queue: wgpu::Queue,
+    config: wgpu::SurfaceConfiguration,
+    render_pipeline: wgpu::RenderPipeline,
+    vertex_buffer: wgpu::Buffer,
+    vertex_count: u32,
+
+    widgets: Vec<Box<dyn Widget>>,
+    layout: Layout,
+
+    drag_widget: Option<usize>,
+    click_count: u32,
+
+    cursor_x: f32,
+    cursor_y: f32,
+
+    width: u32,
+    height: u32,
+}
+
+impl State {
+    async fn new(window: Arc<Window>) -> Self {
+        let size = window.inner_size();
+        let sw = size.width as f32;
+        let sh = size.height as f32;
+
+        let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
+            backends: wgpu::Backends::VULKAN,
+            ..Default::default()
+        });
+
+        let surface = instance
+            .create_surface(window.clone())
+            .expect("Failed to create surface");
+
+        let adapter = instance
+            .request_adapter(&wgpu::RequestAdapterOptions {
+                power_preference: wgpu::PowerPreference::HighPerformance,
+                compatible_surface: Some(&surface),
+                force_fallback_adapter: false,
+            })
+            .await
+            .expect("Failed to find adapter");
+
+        let (device, queue) = adapter
+            .request_device(
+                &wgpu::DeviceDescriptor {
+                    label: Some("GPU Device"),
+                    required_features: wgpu::Features::empty(),
+                    required_limits: wgpu::Limits::downlevel_webgl2_defaults()
+                        .using_resolution(adapter.limits()),
+                    memory_hints: wgpu::MemoryHints::MemoryUsage,
+                },
+                None,
+            )
+            .await
+            .expect("Failed to create device");
+
+        let config = surface
+            .get_default_config(&adapter, size.width.max(1), size.height.max(1))
+            .expect("Failed to get surface config");
+        surface.configure(&device, &config);
+
+        let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
+            label: Some("Shader"),
+            source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
+        });
+
+        let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+            label: Some("Pipeline Layout"),
+            bind_group_layouts: &[],
+            push_constant_ranges: &[],
+        });
+
+        let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+            label: Some("Render Pipeline"),
+            layout: Some(&pipeline_layout),
+            vertex: wgpu::VertexState {
+                module: &shader,
+                entry_point: Some("vs_main"),
+                buffers: &[Vertex::desc()],
+                compilation_options: Default::default(),
+            },
+            fragment: Some(wgpu::FragmentState {
+                module: &shader,
+                entry_point: Some("fs_main"),
+                targets: &[Some(wgpu::ColorTargetState {
+                    format: config.format,
+                    blend: Some(wgpu::BlendState::ALPHA_BLENDING),
+                    write_mask: wgpu::ColorWrites::ALL,
+                })],
+                compilation_options: Default::default(),
+            }),
+            primitive: wgpu::PrimitiveState {
+                topology: wgpu::PrimitiveTopology::TriangleList,
+                strip_index_format: None,
+                front_face: wgpu::FrontFace::Ccw,
+                cull_mode: None,
+                polygon_mode: wgpu::PolygonMode::Fill,
+                unclipped_depth: false,
+                conservative: false,
+            },
+            depth_stencil: None,
+            multisample: wgpu::MultisampleState {
+                count: 1,
+                mask: !0,
+                alpha_to_coverage_enabled: false,
+            },
+            multiview: None,
+            cache: None,
+        });
+
+        let layout = Layout::new(sw, sh);
+
+        let widgets: Vec<Box<dyn Widget>> = vec![
+            Box::new(Header::new()),                        // 0
+            Box::new(Sidebar::new(60.0)),                   // 1
+            Box::new(ContentBg::new()),                     // 2
+            Box::new(Button::new(0.0, 0.0, 140.0, 40.0)),  // 3
+            Box::new(Button::new(0.0, 0.0, 140.0, 40.0)),  // 4
+            Box::new(Button::new(0.0, 0.0, 140.0, 40.0)),  // 5
+            Box::new(Panel::new(0.0, 0.0, 400.0, 250.0)),  // 6
+            Box::new(Button::new(0.0, 0.0, 140.0, 40.0)),  // 7
+            Box::new(Button::new_reset(0.0, 0.0, 140.0, 40.0)), // 8
+            Box::new(StatusBar::new()),                     // 9
+        ];
+
+        let vertex_buffer = device.create_buffer(&wgpu::BufferDescriptor {
+            label: Some("Vertex Buffer"),
+            size: 1,
+            usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+            mapped_at_creation: false,
+        });
+
+        let mut state = Self {
+            window,
+            surface,
+            device,
+            queue,
+            config,
+            render_pipeline,
+            vertex_buffer,
+            vertex_count: 0,
+            widgets,
+            layout,
+            drag_widget: None,
+            click_count: 0,
+            cursor_x: 0.0,
+            cursor_y: 0.0,
+            width: size.width,
+            height: size.height,
+        };
+
+        state.apply_layout();
+        state.upload_vertices();
+        state
+    }
+
+    fn apply_layout(&mut self) {
+        for (i, node_id) in self.layout.widget_nodes.iter().enumerate() {
+            if let Some(widget) = self.widgets.get_mut(i) {
+                if widget.is_dragging() {
+                    continue;
+                }
+                let (x, y, w, h) = self.layout.widget_rect(*node_id);
+                widget.set_rect(x, y, w, h);
+            }
+        }
+    }
+
+    fn collect_vertices(&self) -> Vec<Vertex> {
+        let sw = self.width as f32;
+        let sh = self.height as f32;
+        let mut verts = Vec::new();
+        for w in &self.widgets {
+            verts.extend(w.vertices(sw, sh));
+        }
+        verts
+    }
+
+    fn upload_vertices(&mut self) {
+        let verts = self.collect_vertices();
+        self.vertex_count = verts.len() as u32;
+        let data = bytemuck::cast_slice(&verts);
+        let needed = data.len() as wgpu::BufferAddress;
+        if needed > self.vertex_buffer.size() {
+            self.vertex_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
+                label: Some("Vertex Buffer"),
+                size: needed,
+                usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+                mapped_at_creation: false,
+            });
+        }
+        self.queue.write_buffer(&self.vertex_buffer, 0, data);
+    }
+
+    fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
+        if new_size.width > 0 && new_size.height > 0 {
+            self.width = new_size.width;
+            self.height = new_size.height;
+            self.config.width = new_size.width;
+            self.config.height = new_size.height;
+            self.surface.configure(&self.device, &self.config);
+            self.layout.resize(new_size.width as f32, new_size.height as f32);
+            self.apply_layout();
+            self.upload_vertices();
+        }
+    }
+
+    fn handle_event(&mut self, event: &WindowEvent) -> bool {
+        match event {
+            WindowEvent::CursorMoved { position, .. } => {
+                self.cursor_x = position.x as f32;
+                self.cursor_y = position.y as f32;
+                let mut changed = false;
+
+                if let Some(idx) = self.drag_widget {
+                    if self.widgets[idx].drag_update(self.cursor_x, self.cursor_y) {
+                        changed = true;
+                    }
+                }
+
+                if self.drag_widget.is_none() {
+                    for w in &mut self.widgets {
+                        if w.cursor_moved(self.cursor_x, self.cursor_y) {
+                            changed = true;
+                        }
+                    }
+                }
+                changed
+            }
+            WindowEvent::MouseInput { state: btn_state, button, .. } => {
+                if *button != MouseButton::Left { return false; }
+                let mut changed = false;
+
+                match btn_state {
+                    ElementState::Pressed => {
+                        for i in (0..self.widgets.len()).rev() {
+                            if self.widgets[i].hit_test(self.cursor_x, self.cursor_y) {
+                                if self.widgets[i].mouse_input(*button, *btn_state, self.cursor_x, self.cursor_y) {
+                                    changed = true;
+                                }
+                                if self.widgets[i].draggable() {
+                                    self.widgets[i].drag_begin(self.cursor_x, self.cursor_y);
+                                    self.drag_widget = Some(i);
+                                }
+                                break;
+                            }
+                        }
+                    }
+                    ElementState::Released => {
+                        if let Some(idx) = self.drag_widget {
+                            self.widgets[idx].drag_end();
+                            self.drag_widget = None;
+                            changed = true;
+                        }
+                        for w in &mut self.widgets {
+                            if w.mouse_input(*button, *btn_state, self.cursor_x, self.cursor_y) {
+                                changed = true;
+                            }
+                        }
+                        for w in &mut self.widgets {
+                            if w.take_click() {
+                                self.click_count += 1;
+                            }
+                        }
+                    }
+                }
+                changed
+            }
+            _ => false,
+        }
+    }
+
+    fn render(&mut self) {
+        let output = match self.surface.get_current_texture() {
+            Ok(t) => t,
+            Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
+                self.surface.configure(&self.device, &self.config);
+                return;
+            }
+            Err(wgpu::SurfaceError::Timeout) => return,
+            Err(e) => {
+                eprintln!("Surface error: {e:?}");
+                return;
+            }
+        };
+
+        let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
+
+        let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
+            label: Some("Encoder"),
+        });
+
+        {
+            let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+                label: Some("Render Pass"),
+                color_attachments: &[Some(wgpu::RenderPassColorAttachment {
+                    view: &view,
+                    resolve_target: None,
+                    ops: wgpu::Operations {
+                        load: wgpu::LoadOp::Clear(wgpu::Color {
+                            r: 0.06, g: 0.06, b: 0.08, a: 1.0,
+                        }),
+                        store: wgpu::StoreOp::Store,
+                    },
+                })],
+                depth_stencil_attachment: None,
+                timestamp_writes: None,
+                occlusion_query_set: None,
+            });
+
+            pass.set_pipeline(&self.render_pipeline);
+            pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
+            pass.draw(0..self.vertex_count, 0..1);
+        }
+
+        self.queue.submit(std::iter::once(encoder.finish()));
+        self.window.pre_present_notify();
+        output.present();
+    }
+}
+
+struct App {
+    state: Option<State>,
+}
+
+impl App {
+    fn new() -> Self { Self { state: None } }
+}
+
+impl ApplicationHandler for App {
+    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
+        if self.state.is_some() { return; }
+
+        let window = Arc::new(
+            event_loop
+                .create_window(
+                    WindowAttributes::default()
+                        .with_title("UI Framework - Test Window")
+                        .with_inner_size(winit::dpi::LogicalSize::new(1024, 768)),
+                )
+                .unwrap(),
+        );
+
+        let state = pollster::block_on(State::new(window));
+        self.state = Some(state);
+        self.state.as_ref().unwrap().window.request_redraw();
+    }
+
+    fn window_event(
+        &mut self,
+        event_loop: &ActiveEventLoop,
+        _window_id: winit::window::WindowId,
+        event: WindowEvent,
+    ) {
+        let needs_redraw = match event {
+            WindowEvent::CloseRequested => {
+                event_loop.exit();
+                true
+            }
+            WindowEvent::Resized(size) => {
+                if let Some(state) = &mut self.state {
+                    state.resize(size);
+                }
+                true
+            }
+            WindowEvent::RedrawRequested => {
+                if let Some(state) = &mut self.state {
+                    state.render();
+                    state.window.request_redraw();
+                }
+                true
+            }
+            _ => {
+                if let Some(state) = &mut self.state {
+                    let prev = state.click_count;
+                    let changed = state.handle_event(&event);
+                    if changed {
+                        state.upload_vertices();
+                    }
+                    if state.click_count != prev {
+                        let clicks = state.click_count;
+                        state.window.set_title(&format!(
+                            "UI Framework - Test Window  |  clicks: {}", clicks
+                        ));
+                    }
+                    changed
+                } else {
+                    false
+                }
+            }
+        };
+        if needs_redraw {
+            if let Some(state) = &mut self.state {
+                state.window.request_redraw();
+            }
+        }
+    }
+}
+
+fn main() {
+    let event_loop = EventLoop::new().unwrap();
+    event_loop.set_control_flow(ControlFlow::Poll);
+
+    let mut app = App::new();
+    event_loop.run_app(&mut app).unwrap();
+}
diff --git a/src/shader.wgsl b/src/shader.wgsl
new file mode 100644
index 0000000..8493b48
--- /dev/null
+++ b/src/shader.wgsl
@@ -0,0 +1,20 @@
+struct VertexOutput {
+    @builtin(position) clip_position: vec4f,
+    @location(0) color: vec4f,
+}
+
+@vertex
+fn vs_main(
+    @location(0) position: vec2f,
+    @location(1) color: vec4f,
+) -> VertexOutput {
+    var out: VertexOutput;
+    out.clip_position = vec4f(position, 0.0, 1.0);
+    out.color = color;
+    return out;
+}
+
+@fragment
+fn fs_main(in: VertexOutput) -> @location(0) vec4f {
+    return in.color;
+}