widget gallery and compositor test bench
Scale border bevel rendering slice count dynamically with border width for ultra smooth shading
src/main.rs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/main.rs b/src/main.rs
index 014ecf8..ea86646 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -684,7 +684,7 @@ cascades in cce."
wx, wy, ww, wh, radii, t, sw, sh, border_color, [0.0, 0.0, -1.0], &mut verts
);
if border_bevel {
- let slices = 5;
+ let slices = (t * 2.0).max(10.0) as i32;
let slice_w = t / slices as f32;
for idx in 0..slices {
let u_curr = idx as f32 / slices as f32;
@@ -718,7 +718,7 @@ cascades in cce."
}
} else {
if border_bevel {
- let slices = 5;
+ let slices = (t * 2.0).max(10.0) as i32;
let slice_w = t / slices as f32;
for idx in 0..slices {
let u_curr = idx as f32 / slices as f32;
@@ -838,7 +838,7 @@ cascades in cce."
wx, wy, ww, wh, radii, t, sw, sh, border_color, [0.0, 0.0, -1.0], &mut verts
);
if self.border_bevel {
- let slices = 5;
+ let slices = (t * 2.0).max(10.0) as i32;
let slice_w = t / slices as f32;
for i in 0..slices {
let u_curr = i as f32 / slices as f32;
@@ -872,7 +872,7 @@ cascades in cce."
}
} else {
if self.border_bevel {
- let slices = 5;
+ let slices = (t * 2.0).max(10.0) as i32;
let slice_w = t / slices as f32;
for i in 0..slices {
let u_curr = i as f32 / slices as f32;