1 uniform mat3 proj;
2 uniform vec4 color;
3 uniform mat3 tex_proj;
4 attribute vec2 pos;
5 varying vec4 v_color;
6 varying vec2 v_texcoord;
7
8 void main() {
9 vec3 pos3 = vec3(pos, 1.0);
10 gl_Position = vec4(pos3 * proj, 1.0);
11 v_color = color;
12 v_texcoord = (pos3 * tex_proj).xy;
13 }