Wayland compositor (wlroots)
git clone https://git.lucas.co/cce-compositor.git
scenefx/render/fx_renderer/fx_renderer.c (19.1K)
1 /*
2 The original wlr_renderer was heavily referenced in making this project
3 https://gitlab.freedesktop.org/wlroots/wlroots/-/tree/master/render/gles2
4 */
5
6 #include <assert.h>
7 #include <drm_fourcc.h>
8 #include <GLES2/gl2.h>
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <unistd.h>
12 #include <wlr/backend.h>
13 #include <wlr/render/allocator.h>
14 #include <wlr/render/egl.h>
15 #include <wlr/render/interface.h>
16 #include <wlr/util/box.h>
17 #include <wlr/util/log.h>
18 #include <xf86drm.h>
19
20 #include "render/egl.h"
21 #include "render/fx_renderer/shaders.h"
22 #include "render/fx_renderer/fx_renderer.h"
23 #include "render/fx_renderer/util.h"
24 #include "render/pass.h"
25 #include "render/tracy.h"
26 #include "scenefx/render/fx_renderer/fx_offscreen_buffers.h"
27 #include "scenefx/render/fx_renderer/fx_renderer.h"
28 #include "scenefx/render/pass.h"
29 #include "util/time.h"
30
31 static const struct wlr_renderer_impl renderer_impl;
32 static const struct wlr_render_timer_impl render_timer_impl;
33
34 bool wlr_renderer_is_fx(struct wlr_renderer *wlr_renderer) {
35 return wlr_renderer->impl == &renderer_impl;
36 }
37
38 struct fx_renderer *fx_get_renderer(
39 struct wlr_renderer *wlr_renderer) {
40 assert(wlr_renderer_is_fx(wlr_renderer));
41 struct fx_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
42 return renderer;
43 }
44
45 bool wlr_render_timer_is_fx(struct wlr_render_timer *timer) {
46 return timer->impl == &render_timer_impl;
47 }
48
49 struct fx_render_timer *fx_get_render_timer(struct wlr_render_timer *wlr_timer) {
50 assert(wlr_render_timer_is_fx(wlr_timer));
51 struct fx_render_timer *timer = wl_container_of(wlr_timer, timer, base);
52 return timer;
53 }
54
55 static const struct wlr_drm_format_set *fx_get_texture_formats(
56 struct wlr_renderer *wlr_renderer, uint32_t buffer_caps) {
57 struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
58 if (buffer_caps & WLR_BUFFER_CAP_DMABUF) {
59 return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
60 } else if (buffer_caps & WLR_BUFFER_CAP_DATA_PTR) {
61 return &renderer->shm_texture_formats;
62 } else {
63 return NULL;
64 }
65 }
66
67 static const struct wlr_drm_format_set *fx_get_render_formats(
68 struct wlr_renderer *wlr_renderer) {
69 struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
70 return wlr_egl_get_dmabuf_render_formats(renderer->egl);
71 }
72
73 static int fx_get_drm_fd(struct wlr_renderer *wlr_renderer) {
74 struct fx_renderer *renderer =
75 fx_get_renderer(wlr_renderer);
76
77 if (renderer->drm_fd < 0) {
78 renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
79 }
80
81 return renderer->drm_fd;
82 }
83
84 static inline void free_shaders(struct fx_renderer *renderer) {
85 push_fx_debug(renderer);
86 glDeleteProgram(renderer->shaders.quad.program);
87 glDeleteProgram(renderer->shaders.quad_clip.program);
88 glDeleteProgram(renderer->shaders.quad_round.program);
89 glDeleteProgram(renderer->shaders.quad_grad.program);
90 glDeleteProgram(renderer->shaders.quad_grad_round.program);
91 glDeleteProgram(renderer->shaders.tex_rgba.program);
92 glDeleteProgram(renderer->shaders.tex_rgbx.program);
93 glDeleteProgram(renderer->shaders.tex_ext.program);
94 glDeleteProgram(renderer->shaders.tex_effects_rgba.program);
95 glDeleteProgram(renderer->shaders.tex_effects_rgbx.program);
96 glDeleteProgram(renderer->shaders.tex_effects_ext.program);
97 glDeleteProgram(renderer->shaders.box_shadow.program);
98 glDeleteProgram(renderer->shaders.bevel.program);
99 glDeleteProgram(renderer->shaders.frame.program);
100 glDeleteProgram(renderer->shaders.droplet.program);
101 glDeleteProgram(renderer->shaders.blur1.program);
102 glDeleteProgram(renderer->shaders.blur2.program);
103 glDeleteProgram(renderer->shaders.blur_effects.program);
104 pop_fx_debug(renderer);
105 }
106
107 static void fx_renderer_destroy(struct wlr_renderer *wlr_renderer) {
108 struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
109
110 TRACY_GPU_CONTEXT_DESTROY(renderer->tracy_data);
111
112 wlr_egl_make_current(renderer->egl, NULL);
113
114 struct fx_texture *tex, *tex_tmp;
115 wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
116 fx_texture_destroy(tex);
117 }
118
119 struct fx_offscreen_buffers *fbos, *fbos_tmp;
120 wl_list_for_each_safe(fbos, fbos_tmp, &renderer->offscreen_buffers, link) {
121 fx_offscreen_buffers_destroy(fbos);
122 }
123
124 struct fx_framebuffer *buffer, *buffer_tmp;
125 wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
126 fx_framebuffer_destroy(buffer);
127 }
128
129 free_shaders(renderer);
130
131 if (renderer->exts.KHR_debug) {
132 glDisable(GL_DEBUG_OUTPUT_KHR);
133 renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
134 }
135
136 wlr_egl_unset_current(renderer->egl);
137 wlr_egl_destroy(renderer->egl);
138
139 wlr_drm_format_set_finish(&renderer->shm_texture_formats);
140
141 if (renderer->drm_fd >= 0) {
142 close(renderer->drm_fd);
143 }
144
145 free(renderer);
146 }
147
148 static struct wlr_render_pass *begin_buffer_pass(struct wlr_renderer *wlr_renderer,
149 struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
150 struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
151
152 struct wlr_egl_context prev_ctx = {0};
153 if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
154 return NULL;
155 }
156
157 TRACY_BOTH_ZONES_START(renderer);
158
159 struct fx_render_timer *timer = NULL;
160 if (options->timer) {
161 timer = fx_get_render_timer(options->timer);
162 clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
163 }
164
165 struct fx_framebuffer *buffer = fx_framebuffer_get_or_create(renderer, wlr_buffer);
166 if (!buffer) {
167 TRACY_BOTH_ZONES_END_FAIL;
168 return NULL;
169 }
170
171 struct fx_gles_render_pass *pass = fx_begin_buffer_pass(buffer,
172 &prev_ctx, timer, options->signal_timeline, options->signal_point);
173 if (!pass) {
174 TRACY_BOTH_ZONES_END_FAIL;
175 return NULL;
176 }
177
178 TRACY_BOTH_ZONES_END;
179
180 return &pass->base;
181 }
182
183 GLuint fx_renderer_get_buffer_fbo(struct wlr_renderer *wlr_renderer,
184 struct wlr_buffer *wlr_buffer) {
185 struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
186 GLuint fbo = 0;
187
188 struct wlr_egl_context prev_ctx = {0};
189 if (!wlr_egl_make_current(renderer->egl, &prev_ctx)) {
190 return 0;
191 }
192
193 struct fx_framebuffer *buffer = fx_framebuffer_get_or_create(renderer, wlr_buffer);
194 if (buffer) {
195 fbo = fx_framebuffer_get_fbo(buffer);
196 }
197
198 wlr_egl_restore_context(&prev_ctx);
199 return fbo;
200 }
201
202
203 static struct wlr_render_timer *fx_render_timer_create(struct wlr_renderer *wlr_renderer) {
204 struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
205 if (!renderer->exts.EXT_disjoint_timer_query) {
206 wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
207 return NULL;
208 }
209
210 struct fx_render_timer *timer = calloc(1, sizeof(*timer));
211 if (!timer) {
212 return NULL;
213 }
214 timer->base.impl = &render_timer_impl;
215 timer->renderer = renderer;
216
217 struct wlr_egl_context prev_ctx;
218 wlr_egl_make_current(renderer->egl, &prev_ctx);
219 renderer->procs.glGenQueriesEXT(1, &timer->id);
220 wlr_egl_restore_context(&prev_ctx);
221
222 return &timer->base;
223 }
224
225 static int fx_get_render_time(struct wlr_render_timer *wlr_timer) {
226 struct fx_render_timer *timer = fx_get_render_timer(wlr_timer);
227 struct fx_renderer *renderer = timer->renderer;
228
229 struct wlr_egl_context prev_ctx;
230 wlr_egl_make_current(renderer->egl, &prev_ctx);
231
232 GLint64 disjoint;
233 renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
234 if (disjoint) {
235 wlr_log(WLR_ERROR, "a disjoint operation occurred and the render timer is invalid");
236 wlr_egl_restore_context(&prev_ctx);
237 return -1;
238 }
239
240 GLint available;
241 renderer->procs.glGetQueryObjectivEXT(timer->id,
242 GL_QUERY_RESULT_AVAILABLE_EXT, &available);
243 if (!available) {
244 wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!");
245 wlr_egl_restore_context(&prev_ctx);
246 return -1;
247 }
248
249 GLuint64 gl_render_end;
250 renderer->procs.glGetQueryObjectui64vEXT(timer->id, GL_QUERY_RESULT_EXT,
251 &gl_render_end);
252
253 int64_t cpu_nsec_total = timespec_to_nsec(&timer->cpu_end) - timespec_to_nsec(&timer->cpu_start);
254
255 wlr_egl_restore_context(&prev_ctx);
256 return gl_render_end - timer->gl_cpu_end + cpu_nsec_total;
257 }
258
259 static void fx_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
260 struct fx_render_timer *timer = wl_container_of(wlr_timer, timer, base);
261 struct fx_renderer *renderer = timer->renderer;
262
263 struct wlr_egl_context prev_ctx;
264 wlr_egl_make_current(renderer->egl, &prev_ctx);
265 renderer->procs.glDeleteQueriesEXT(1, &timer->id);
266 wlr_egl_restore_context(&prev_ctx);
267 free(timer);
268 }
269
270 static const struct wlr_renderer_impl renderer_impl = {
271 .destroy = fx_renderer_destroy,
272 .get_texture_formats = fx_get_texture_formats,
273 .get_render_formats = fx_get_render_formats,
274 .get_drm_fd = fx_get_drm_fd,
275 .texture_from_buffer = fx_texture_from_buffer,
276 .begin_buffer_pass = begin_buffer_pass,
277 .render_timer_create = fx_render_timer_create,
278 };
279
280 static const struct wlr_render_timer_impl render_timer_impl = {
281 .get_duration_ns = fx_get_render_time,
282 .destroy = fx_render_timer_destroy,
283 };
284
285 void push_fx_debug_(struct fx_renderer *renderer,
286 const char *file, const char *func) {
287 if (!renderer->procs.glPushDebugGroupKHR) {
288 return;
289 }
290
291 int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
292 char str[len];
293 snprintf(str, len, "%s:%s", file, func);
294 renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
295 }
296
297 void pop_fx_debug(struct fx_renderer *renderer) {
298 if (renderer->procs.glPopDebugGroupKHR) {
299 renderer->procs.glPopDebugGroupKHR();
300 }
301 }
302
303 static enum wlr_log_importance fx_log_importance_to_wlr(GLenum type) {
304 switch (type) {
305 case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR;
306 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
307 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return WLR_ERROR;
308 case GL_DEBUG_TYPE_PORTABILITY_KHR: return WLR_DEBUG;
309 case GL_DEBUG_TYPE_PERFORMANCE_KHR: return WLR_DEBUG;
310 case GL_DEBUG_TYPE_OTHER_KHR: return WLR_DEBUG;
311 case GL_DEBUG_TYPE_MARKER_KHR: return WLR_DEBUG;
312 case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return WLR_DEBUG;
313 case GL_DEBUG_TYPE_POP_GROUP_KHR: return WLR_DEBUG;
314 default: return WLR_DEBUG;
315 }
316 }
317
318 static void fx_log(GLenum src, GLenum type, GLuint id, GLenum severity,
319 GLsizei len, const GLchar *msg, const void *user) {
320 _wlr_log(fx_log_importance_to_wlr(type), "[GLES2] %s", msg);
321 }
322
323 static struct wlr_renderer *renderer_autocreate(struct wlr_backend *backend, int drm_fd) {
324 bool own_drm_fd = false;
325 if (!open_preferred_drm_fd(backend, &drm_fd, &own_drm_fd)) {
326 wlr_log(WLR_ERROR, "Cannot create GLES2 renderer: no DRM FD available");
327 return NULL;
328 }
329
330 struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd);
331 if (egl == NULL) {
332 wlr_log(WLR_ERROR, "Could not initialize EGL");
333 return NULL;
334 }
335
336 struct wlr_renderer *renderer = fx_renderer_create_egl(egl);
337 if (!renderer) {
338 wlr_log(WLR_ERROR, "Failed to create the FX renderer");
339 wlr_egl_destroy(egl);
340 return NULL;
341 }
342
343 if (own_drm_fd && drm_fd >= 0) {
344 close(drm_fd);
345 }
346
347 return renderer;
348 }
349
350 struct wlr_renderer *fx_renderer_create_with_drm_fd(int drm_fd) {
351 assert(drm_fd >= 0);
352
353 return renderer_autocreate(NULL, drm_fd);
354 }
355
356 struct wlr_renderer *fx_renderer_create(struct wlr_backend *backend) {
357 return renderer_autocreate(backend, -1);
358 }
359
360 static bool link_shaders(struct fx_renderer *renderer) {
361 // quad fragment shader
362 if (!link_quad_program(&renderer->shaders.quad, false)) {
363 wlr_log(WLR_ERROR, "Could not link quad shader");
364 goto error;
365 }
366
367 // quad clip fragment shader
368 if (!link_quad_program(&renderer->shaders.quad_clip, true)) {
369 wlr_log(WLR_ERROR, "Could not link quad clip shader");
370 goto error;
371 }
372
373 // quad fragment shader with gradients
374 if (!link_quad_grad_program(&renderer->shaders.quad_grad, 16)) {
375 wlr_log(WLR_ERROR, "Could not link quad grad shader");
376 goto error;
377 }
378
379 if (!link_quad_grad_round_program(&renderer->shaders.quad_grad_round, 16)) {
380 wlr_log(WLR_ERROR, "Could not link quad grad round shader");
381 goto error;
382 }
383
384 if (!link_quad_round_program(&renderer->shaders.quad_round)) {
385 wlr_log(WLR_ERROR, "Could not link quad round shader");
386 goto error;
387 }
388
389 // Basic fragment shaders
390 if (!link_tex_program(&renderer->shaders.tex_rgba,
391 SHADER_SOURCE_TEXTURE_RGBA, false)) {
392 wlr_log(WLR_ERROR, "Could not link tex_RGBA shader");
393 goto error;
394 }
395 if (!link_tex_program(&renderer->shaders.tex_rgbx,
396 SHADER_SOURCE_TEXTURE_RGBX, false)) {
397 wlr_log(WLR_ERROR, "Could not link tex_RGBX shader");
398 goto error;
399 }
400 if (!link_tex_program(&renderer->shaders.tex_ext,
401 SHADER_SOURCE_TEXTURE_EXTERNAL, false)) {
402 wlr_log(WLR_ERROR, "Could not link tex_EXTERNAL shader");
403 goto error;
404 }
405
406 // Effects fragment shaders
407 if (!link_tex_program(&renderer->shaders.tex_effects_rgba,
408 SHADER_SOURCE_TEXTURE_RGBA, true)) {
409 wlr_log(WLR_ERROR, "Could not link tex_effects_RGBA shader");
410 goto error;
411 }
412 if (!link_tex_program(&renderer->shaders.tex_effects_rgbx,
413 SHADER_SOURCE_TEXTURE_RGBX, true)) {
414 wlr_log(WLR_ERROR, "Could not link tex_effects_RGBX shader");
415 goto error;
416 }
417 if (!link_tex_program(&renderer->shaders.tex_effects_ext,
418 SHADER_SOURCE_TEXTURE_EXTERNAL, true)) {
419 wlr_log(WLR_ERROR, "Could not link tex_effects_EXTERNAL shader");
420 goto error;
421 }
422
423 // box shadow shader
424 if (!link_box_shadow_program(&renderer->shaders.box_shadow)) {
425 wlr_log(WLR_ERROR, "Could not link box shadow shader");
426 goto error;
427 }
428 // bevel shader
429 if (!link_bevel_program(&renderer->shaders.bevel)) {
430 wlr_log(WLR_ERROR, "Could not link bevel shader");
431 goto error;
432 }
433
434 // resize-handle frame shader
435 if (!link_frame_program(&renderer->shaders.frame)) {
436 wlr_log(WLR_ERROR, "Could not link frame shader");
437 goto error;
438 }
439
440 // droplet backdrop-refraction shader
441 if (!link_droplet_program(&renderer->shaders.droplet)) {
442 wlr_log(WLR_ERROR, "Could not link droplet shader");
443 goto error;
444 }
445
446 // Blur shaders
447 if (!link_blur1_program(&renderer->shaders.blur1)) {
448 wlr_log(WLR_ERROR, "Could not link blur1 shader");
449 goto error;
450 }
451 if (!link_blur2_program(&renderer->shaders.blur2)) {
452 wlr_log(WLR_ERROR, "Could not link blur2 shader");
453 goto error;
454 }
455 if (!link_blur_effects_program(&renderer->shaders.blur_effects)) {
456 wlr_log(WLR_ERROR, "Could not link blur_effects shader");
457 goto error;
458 }
459
460 return true;
461
462 error:
463 free_shaders(renderer);
464 return false;
465 }
466
467 struct wlr_renderer *fx_renderer_create_egl(struct wlr_egl *egl) {
468 if (!wlr_egl_make_current(egl, NULL)) {
469 return NULL;
470 }
471
472 const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
473 if (exts_str == NULL) {
474 wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
475 return NULL;
476 }
477
478 struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
479 if (renderer == NULL) {
480 return NULL;
481 }
482 wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl, WLR_BUFFER_CAP_DMABUF);
483 renderer->wlr_renderer.features.output_color_transform = false;
484
485 wl_list_init(&renderer->buffers);
486 wl_list_init(&renderer->textures);
487 wl_list_init(&renderer->offscreen_buffers);
488
489 renderer->egl = egl;
490 renderer->exts_str = exts_str;
491 renderer->drm_fd = -1;
492
493 wlr_log(WLR_INFO, "Creating scenefx FX renderer");
494 wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
495 wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
496 wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
497 wlr_log(WLR_INFO, "Supported FX extensions: %s", exts_str);
498
499 if (!renderer->egl->exts.EXT_image_dma_buf_import) {
500 wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported");
501 free(renderer);
502 return NULL;
503 }
504 if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
505 wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2");
506 free(renderer);
507 return NULL;
508 }
509 if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) {
510 wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported");
511 free(renderer);
512 return NULL;
513 }
514
515 renderer->exts.EXT_read_format_bgra =
516 check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
517
518 renderer->exts.EXT_texture_type_2_10_10_10_REV =
519 check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV");
520
521 renderer->exts.OES_texture_half_float_linear =
522 check_gl_ext(exts_str, "GL_OES_texture_half_float_linear");
523
524 renderer->exts.EXT_texture_norm16 =
525 check_gl_ext(exts_str, "GL_EXT_texture_norm16");
526
527 if (check_gl_ext(exts_str, "GL_KHR_debug")) {
528 renderer->exts.KHR_debug = true;
529 load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
530 "glDebugMessageCallbackKHR");
531 load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
532 "glDebugMessageControlKHR");
533 }
534
535 // TODO: the rest of the gl checks
536 if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
537 renderer->exts.OES_egl_image_external = true;
538 load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
539 "glEGLImageTargetTexture2DOES");
540 }
541
542 if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
543 renderer->exts.OES_egl_image = true;
544 load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
545 "glEGLImageTargetRenderbufferStorageOES");
546 }
547
548 if (check_gl_ext(exts_str, "GL_KHR_robustness")) {
549 GLint notif_strategy = 0;
550 glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_KHR, ¬if_strategy);
551 switch (notif_strategy) {
552 case GL_LOSE_CONTEXT_ON_RESET_KHR:
553 wlr_log(WLR_DEBUG, "GPU reset notifications are enabled");
554 load_gl_proc(&renderer->procs.glGetGraphicsResetStatusKHR,
555 "glGetGraphicsResetStatusKHR");
556 break;
557 case GL_NO_RESET_NOTIFICATION_KHR:
558 wlr_log(WLR_DEBUG, "GPU reset notifications are disabled");
559 break;
560 }
561 }
562
563 if (check_gl_ext(exts_str, "GL_EXT_disjoint_timer_query")) {
564 renderer->exts.EXT_disjoint_timer_query = true;
565 load_gl_proc(&renderer->procs.glGenQueriesEXT, "glGenQueriesEXT");
566 load_gl_proc(&renderer->procs.glDeleteQueriesEXT, "glDeleteQueriesEXT");
567 load_gl_proc(&renderer->procs.glQueryCounterEXT, "glQueryCounterEXT");
568 load_gl_proc(&renderer->procs.glGetQueryObjectivEXT, "glGetQueryObjectivEXT");
569 load_gl_proc(&renderer->procs.glGetQueryObjectui64vEXT, "glGetQueryObjectui64vEXT");
570 if (eglGetProcAddress("glGetInteger64vEXT")) {
571 load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64vEXT");
572 } else {
573 load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64v");
574 }
575 TRACY_FN(
576 load_gl_proc(&renderer->procs.glGetQueryivEXT, "glGetQueryivEXT");
577 )
578 }
579
580 if (renderer->exts.KHR_debug) {
581 glEnable(GL_DEBUG_OUTPUT_KHR);
582 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
583 renderer->procs.glDebugMessageCallbackKHR(fx_log, NULL);
584
585 // Silence unwanted message types
586 renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
587 GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
588 renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
589 GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
590 }
591
592 push_fx_debug(renderer);
593
594 TRACY_FN(
595 renderer->tracy_data = TRACY_GPU_CONTEXT_NEW(renderer);
596 )
597
598 // Link all shaders
599 if (!link_shaders(renderer)) {
600 goto error;
601 }
602
603 pop_fx_debug(renderer);
604
605 wlr_log(WLR_INFO, "FX RENDERER: Shaders Initialized Successfully");
606
607 wlr_egl_unset_current(renderer->egl);
608
609 get_fx_shm_formats(renderer, &renderer->shm_texture_formats);
610
611 int drm_fd = wlr_renderer_get_drm_fd(&renderer->wlr_renderer);
612 uint64_t cap_syncobj_timeline;
613 if (drm_fd >= 0 && drmGetCap(drm_fd, DRM_CAP_SYNCOBJ_TIMELINE, &cap_syncobj_timeline) == 0) {
614 renderer->wlr_renderer.features.timeline = egl->procs.eglDupNativeFenceFDANDROID &&
615 egl->procs.eglWaitSyncKHR && cap_syncobj_timeline != 0;
616 }
617
618 return &renderer->wlr_renderer;
619
620 error:
621 pop_fx_debug(renderer);
622
623 if (renderer->exts.KHR_debug) {
624 glDisable(GL_DEBUG_OUTPUT_KHR);
625 renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
626 }
627
628 wlr_egl_unset_current(renderer->egl);
629
630 free(renderer);
631 return NULL;
632 }