1 #ifndef TYPES_WLR_SCENE_H 2 #define TYPES_WLR_SCENE_H 3 4 #include <wlr/types/wlr_scene.h> 5 6 struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node); 7 8 void scene_node_get_size(struct wlr_scene_node *node, int *width, int *height); 9 10 void scene_surface_set_clip(struct wlr_scene_surface *surface, struct wlr_box *clip); 11 12 #endif