git.lucas.co / cce-compositor
Wayland compositor (wlroots)
git clone https://git.lucas.co/cce-compositor.git

commit1bbf229cd6a931229ceee3ff859e55f7d4163c9e
parent95662819a7
authorMarten Ringwelski <[email protected]>
date2020-10-25 11:41
control: implement swap

 doc/riverctl.1.scd     |  6 ++++
 river/command.zig      |  1 +
 river/command/swap.zig | 83 ++++++++++++++++++++++++++++++++++++++++++++++++++
 river/view_stack.zig   | 44 ++++++++++++++++++++++++++
 4 files changed, 134 insertions(+)

diff --git a/doc/riverctl.1.scd b/doc/riverctl.1.scd
index 9a73a88..d5e4aec 100644
--- a/doc/riverctl.1.scd
+++ b/doc/riverctl.1.scd
@@ -72,6 +72,12 @@ used to control and configure river.
 	_shell_command_ if you do not want special characters to get
 	interpreted by your shell before the command gets passed to _/bin/sh_.
 
+*swap* *next*|*previous*
+	Swap the focused window with the next/previous visible non-floating window.
+	When the focused view is the first view there is no previous view.
+	In this case *previous* swaps with the last view.
+	*next* behaves analogous.
+
 *toggle-float*
 	If the focused view is floating, make it tiled. If it is tiled, make
 	it floating.
diff --git a/river/command.zig b/river/command.zig
index 92da001..257bd08 100644
--- a/river/command.zig
+++ b/river/command.zig
@@ -70,6 +70,7 @@ const str_to_impl_fn = [_]struct {
     .{ .name = "set-view-tags",          .impl = @import("command/tags.zig").setViewTags },
     .{ .name = "snap",                   .impl = @import("command/move.zig").snap },
     .{ .name = "spawn",                  .impl = @import("command/spawn.zig").spawn },
+    .{ .name = "swap",                   .impl = @import("command/swap.zig").swap},
     .{ .name = "toggle-float",           .impl = @import("command/toggle_float.zig").toggleFloat },
     .{ .name = "toggle-focused-tags",    .impl = @import("command/tags.zig").toggleFocusedTags },
     .{ .name = "toggle-fullscreen",      .impl = @import("command/toggle_fullscreen.zig").toggleFullscreen },
diff --git a/river/command/swap.zig b/river/command/swap.zig
new file mode 100644
index 0000000..093f318
--- /dev/null
+++ b/river/command/swap.zig
@@ -0,0 +1,83 @@
+// This file is part of river, a dynamic tiling wayland compositor.
+//
+// Copyright 2020 Marten Ringwelski
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+const std = @import("std");
+
+const Error = @import("../command.zig").Error;
+const Direction = @import("../command.zig").Direction;
+const Seat = @import("../Seat.zig");
+const View = @import("../View.zig");
+const ViewStack = @import("../view_stack.zig").ViewStack;
+
+/// Swap the currently focused view with either the view higher or lower in the visible stack
+pub fn swap(
+    allocator: *std.mem.Allocator,
+    seat: *Seat,
+    args: []const []const u8,
+    out: *?[]const u8,
+) Error!void {
+    if (args.len < 2) return Error.NotEnoughArguments;
+    if (args.len > 2) return Error.TooManyArguments;
+
+    if (seat.focused != .view)
+        return;
+
+    // Filter out everything that is not part of the current layout
+    if (seat.focused.view.pending.float or seat.focused.view.pending.fullscreen) return;
+
+    const direction = std.meta.stringToEnum(Direction, args[1]) orelse return Error.InvalidDirection;
+
+    const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", seat.focused.view);
+    const output = seat.focused_output;
+    var it = ViewStack(View).iter(
+        focused_node,
+        if (direction == .next) .forward else .reverse,
+        output.pending.tags,
+        filter,
+    );
+    var it_wrap = ViewStack(View).iter(
+        if (direction == .next) output.views.first else output.views.last,
+        .forward,
+        output.pending.tags,
+        filter,
+    );
+
+    // skip the first node which is focused_node
+    _ = it.next().?;
+
+    const to_swap = @fieldParentPtr(
+        ViewStack(View).Node,
+        "view",
+        // Wrap around if needed
+        if (it.next()) |next| next else it_wrap.next().?,
+    );
+
+    // Dont swap when only the focused view is part of the layout
+    if (focused_node == to_swap) {
+        return;
+    }
+
+    output.views.swap(focused_node, to_swap);
+
+    output.arrangeViews();
+    output.root.startTransaction();
+}
+
+fn filter(view: *View, filter_tags: u32) bool {
+    return !view.destroying and !view.pending.float and
+        !view.pending.fullscreen and view.pending.tags & filter_tags != 0;
+}
diff --git a/river/view_stack.zig b/river/view_stack.zig
index 98ddc8e..80c3e4a 100644
--- a/river/view_stack.zig
+++ b/river/view_stack.zig
@@ -108,6 +108,50 @@ pub fn ViewStack(comptime T: type) type {
             }
         }
 
+        /// Swap the nodes a and b.
+        /// pointers to Node.T will point to the same data as before
+        pub fn swap(self: *Self, a: *Node, b: *Node) void {
+            // Set self.first and self.last
+            const first = self.first;
+            const last = self.last;
+            if (a == first) {
+                self.first = b;
+            } else if (a == last) {
+                self.last = b;
+            }
+
+            if (b == first) {
+                self.first = a;
+            } else if (b == last) {
+                self.last = a;
+            }
+
+            // This is so complicated to make sure everything works when a and b are neighbors
+            const a_next = if (b.next == a) b else b.next;
+            const a_prev = if (b.prev == a) b else b.prev;
+            const b_next = if (a.next == b) a else a.next;
+            const b_prev = if (a.prev == b) a else a.prev;
+
+            a.next = a_next;
+            a.prev = a_prev;
+            b.next = b_next;
+            b.prev = b_prev;
+
+            // Update all neighbors
+            if (a.next) |next| {
+                next.prev = a;
+            }
+            if (a.prev) |prev| {
+                prev.next = a;
+            }
+            if (b.next) |next| {
+                next.prev = b;
+            }
+            if (b.prev) |prev| {
+                prev.next = b;
+            }
+        }
+
         const Direction = enum {
             forward,
             reverse,